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main2048.js
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main2048.js
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var board = new Array();
var score = 0;
var top = 240;
$(document).ready(function(e){
newgame();
});
function newgame(){
//初始化棋盘格
document.getElementById("score").innerHTML=0;
init();
//在随机两个各自声称的数字
generateOneNumber();
generateOneNumber();
}
function init(){
for(var i = 0;i<4;i++){
for(var j = 0;j<4;j++){
var gridCell = $("#grid-cell-"+i+"-"+j);
gridCell.css("top",getPosTop(i,j));
gridCell.css("left",getPosLeft(i,j));
}
}
for(var i = 0; i<4;i++){
board[i] = new Array();
for(var j = 0;j<4;j++){
board[i][j] = 0;
}
}
updateBoardView();//通知前端对board二位数组进行设定。
}
function updateBoardView(){
$(".number-cell").remove();
for(var i = 0;i<4;i++){
for ( var j = 0; j < 4; j++) {
$("#grid-container").append('<div class="number-cell" id="number-cell-'+i+'-'+j+'"></div>');
var theNumberCell = $('#number-cell-'+i+'-'+j);
if(board[i][j] == 0){
theNumberCell.css('width','0px');
theNumberCell.css('height','0px');
theNumberCell.css('top',getPosTop(i,j));
theNumberCell.css('left',getPosLeft(i,j));
}else{
theNumberCell.css('width','100px');
theNumberCell.css('hegiht','100px');
theNumberCell.css('top',getPosTop(i,j));
theNumberCell.css('left',getPosLeft(i,j));
theNumberCell.text(board[i][j]);
}
}
}
}
function generateOneNumber(){
if (nospace(board))
return false;
//随机一个位置
var randx = parseInt(Math.floor(Math.random()*4));
var randy = parseInt(Math.floor(Math.random()*4));
while(true){
if (board[randx][randy] == 0)
break;
randx = parseInt(Math.floor(Math.random()*4));
randy = parseInt(Math.floor(Math.random()*4));
}
//随机一个数字
var randNumber = Math.random()<0.5 ?2 : 4;
//在随机位置显示随机数字
board[randx][randy] = randNumber;
showNumberWithAnimation(randx,randy,randNumber);
return true;
}
//事件响应循环
$(document).keydown(function(event){
switch (event.keyCode) {
case 37://left
if(moveLeft()){
//setTimeout("generateOneNumber()",210);
generateOneNumber();//每次新增一个数字就可能出现游戏结束
isgameover();//300毫秒
}
break;
case 38://up
if(moveUp()){
generateOneNumber();//每次新增一个数字就可能出现游戏结束
isgameover();
}
break;
case 39://right
if(moveRight()){
generateOneNumber();//每次新增一个数字就可能出现游戏结束
isgameover();
}
break;
case 40://down
if(moveDown()){
generateOneNumber();//每次新增一个数字就可能出现游戏结束
isgameover();
}
break;
}
});
function isgameover(){
if(nospace(board)&&nomove(board))
gameover();
}
function gameover(){
alert("gameover");
}
function moveLeft(){//更多地细节信息
//判断格子是否能够向左移动
if( !canMoveLeft(board))
return false;
for(var i = 0;i<4;i++)
for(var j = 1;j<4;j++){//第一列的数字不可能向左移动
if(board[i][j] !=0){
//(i,j)左侧的元素
for(var k = 0;k<j;k++){
//落脚位置的是否为空 && 中间没有障碍物
if(board[i][k] == 0 && noBlockHorizontal(i , k, j, board)){
//move
showMoveAnimation(i, j,i,k);
board[i][k] = board[i][j];
board[i][j] = 0;
continue;
}
//落脚位置的数字和本来的数字相等 && 中间没有障碍物
else if(board[i][k] == board[i][j] && noBlockHorizontal(i , k, j, board)){
//move
showMoveAnimation(i, j,i,k);
//add
board[i][k] += board[i][j];score+=board[i][k];document.getElementById("score").innerHTML=score;
board[i][j] = 0;
continue;
}
}
}
}
setTimeout("updateBoardView()",200);
return true;
}
function moveRight(){//更多地细节信息
//判断格子是否能够向右移动
if( !canMoveRight(board))
return false;
for(var i = 0;i<4;i++)
for(var j = 2;j>=0;j--){//第一列的数字不可能向右移动
if(board[i][j] !=0){
//(i,j)右侧的元素
for(var k = 3;k>j;k--){
//落脚位置的是否为空 && 中间没有障碍物
if(board[i][k] == 0 && noBlockHorizontal(i , j, k, board)){
//move
showMoveAnimation(i, j,i,k);
board[i][k] = board[i][j];
board[i][j] = 0;
continue;
}
//落脚位置的数字和本来的数字相等 && 中间没有障碍物
else if(board[i][k] == board[i][j] && noBlockHorizontal(i , j, k, board)){
//move
showMoveAnimation(i, j,i,k);
//add
board[i][k] += board[i][j];score+=board[i][k];document.getElementById("score").innerHTML=score;
board[i][j] = 0;
continue;
}
}
}
}
setTimeout("updateBoardView()",200);
return true;
}
function moveUp(){//更多地细节信息
if( !canMoveUp(board))
return false;
for(var j = 0;j<4;j++)
for(var i = 1;i<4;i++){
if(board[i][j] !=0){
for(var k = 0;k<i;k++){
//落脚位置的是否为空 && 中间没有障碍物
if(board[k][j] == 0 && noBlockHorizontaL(j , k, i, board)){
//move
showMoveAnimation(i, j,k,j);
board[k][j] = board[i][j];
board[i][j] = 0;
continue;
}
//落脚位置的数字和本来的数字相等 && 中间没有障碍物
else if(board[k][j] == board[i][j]&& noBlockHorizontaL(j , k, i, board) ){
//move
showMoveAnimation(i, j,k,j);
//add
board[k][j] += board[i][j];score+=board[k][j];document.getElementById("score").innerHTML=score;
board[i][j] = 0;
continue;
}
}
}
}
setTimeout("updateBoardView()",200);
return true;
}
function moveDown(){//更多地细节信息
if( !canMoveDown(board))
return false;
for(var j = 0;j<4;j++)
for(var i = 2;i>=0;i--){
if(board[i][j] !=0){
//(i,j)上侧的元素
for(var k = 3;k>i;k--){
//落脚位置的是否为空 && 中间没有障碍物
if(board[k][j] == 0 && noBlockHorizontaL(j , i, k, board)){
//move
showMoveAnimation(i, j,k,j);
board[k][j] = board[i][j];
board[i][j] = 0;
continue;
}
//落脚位置的数字和本来的数字相等 && 中间没有障碍物
else if(board[k][j] == board[i][j]&& noBlockHorizontaL(j , i, k, board) ){
//move
showMoveAnimation(i, j,k,j);
//add
board[k][j] += board[i][j];score+=board[k][j];document.getElementById("score").innerHTML=score;
board[i][j] = 0;
continue;
}
}
}
}
setTimeout("updateBoardView()",200);
return true;
}
function showNumberWithAnimation(i, j, randNumber) {
var numberCell = $('#number-cell-' + i + '-' + j);
numberCell.text(randNumber);
numberCell.animate({
width : "100px",
height : "100px",
top : getPosTop(i, j),
left : getPosLeft(i, j)
}, 50);
}
function showMoveAnimation(fromx, fromy, tox, toy){
var numberCell = $('#number-cell-'+fromx +'-'+fromy);
numberCell.animate({top:getPosTop(tox,toy),
left:getPosLeft(tox,toy)},200);
}
$(document).keydown(function (event) {
event.preventDefault();
});