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hotdog.c
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hotdog.c
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/*
* Copyright (c) 2005, James Jacobsson
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list
* of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution.
* Neither the name of the organization nor the names of its contributors may be used
* to endorse or promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
* SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "hotdog.h"
#ifndef MIN
#define MIN(x,y) (((x)<(y))?(x):(y))
#define MAX(x,y) (((x)>(y))?(x):(y))
#endif
#ifdef IPOD
extern void _HD_ARM_Setup();
extern void _HD_ARM_Convert2(uint32 *buffer, uint8 *fb2bpp, int npix);
#endif
void *xmalloc(size_t size)
{
void *ret;
if (size == 0) ++size;
if (!(ret = malloc(size))) {
fprintf(stderr, "\rmalloc failed, aborting!\r\n");
abort();
}
return ret;
}
void *xrealloc(void *ptr, size_t size)
{
void *ret;
if (size == 0) ++size;
if (!(ret = realloc(ptr, size))) {
fprintf(stderr, "\rrealloc failed, aborting!\r\n");
abort();
}
return ret;
}
void *xcalloc(size_t nmemb, size_t size)
{
void *ret;
if (nmemb == 0) ++nmemb;
if (size == 0) ++size;
if (!(ret = calloc(nmemb, size))) {
fprintf(stderr, "\rcalloc failed, aborting!\r\n");
abort();
}
return ret;
}
char *xstrdup(const char *s)
{
char *ret;
if (!s) return 0;
if (!s[0]) return xcalloc(1, 1);
if (!(ret = strdup(s))) {
fprintf(stderr, "\rstrdup failed, aborting!\r\n");
abort();
}
return ret;
}
void xfree(void *ptr) // no magic here
{
free(ptr);
}
hd_engine *HD_Initialize(uint32 width,uint32 height,uint8 bpp, void *framebuffer, void (*update)(struct hd_engine*, int, int, int, int)) {
hd_engine *eng;
#ifdef IPOD
#ifndef DONT_RUN_FROM_IRAM
_HD_ARM_Setup();
#endif
#endif
eng = (hd_engine *)xcalloc( 1, sizeof(hd_engine) );
assert(eng != NULL);
eng->screen.__r0 = eng->screen.__r1 = 0;
eng->screen.width = width;
eng->screen.height = height;
if (bpp == 2) {
eng->screen.fb2bpp = framebuffer;
// The LCD update funcs assume that each line starts on a byte boundary; for the 138x110
// Mini, this is not the case, so we "fudge" it a bit. The 2bpp converter works with the
// FB as a whole, not line-by-line, so the 2px of padding is necessary.
eng->screen.width = (eng->screen.width + 3) & ~3; // round up to a multiple of 4px - IMPORTANT
eng->screen.framebuffer = 0;
} else {
eng->screen.framebuffer = framebuffer;
eng->screen.fb2bpp = 0;
}
eng->screen.update = update;
eng->buffer = HD_NewSurface (eng->screen.width, eng->screen.height);
assert(eng->buffer != NULL);
eng->list = NULL;
return(eng);
}
#define safe_free(x) do { if (x) free(x), x = 0; } while (0)
void HD_Deinitialize(hd_engine *eng)
{
if (!eng) return;
/* go ahead and free all registered objects */
while (eng->list) {
hd_obj_list *ol;
ol = eng->list;
eng->list = eng->list->next;
if (ol->obj->animating)
HD_StopAnimation(ol->obj);
ol->obj->destroy(ol->obj);
if (!ol->obj->dontfree)
free(ol->obj);
free(ol);
}
while (eng->deregistered) {
hd_rect *r;
r = eng->deregistered;
eng->deregistered = eng->deregistered->next;
free(r);
}
safe_free(eng->buffer);
safe_free(eng);
}
void HD_ClipRect (hd_rect *rect, hd_rect *clip)
{
if (!rect || !clip) return;
if (rect->x < clip->x) rect->x = clip->x;
if (rect->y < clip->y) rect->y = clip->y;
if (rect->x + rect->w > clip->x + clip->w) rect->w = clip->w + clip->x - rect->x;
if (rect->y + rect->h > clip->y + clip->h) rect->h = clip->h + clip->y - rect->y;
}
void HD_ExpandRect (hd_rect *rect, hd_rect *strut)
{
if (!rect || !strut) return;
if (rect->x > strut->x) rect->x = strut->x;
if (rect->y > strut->y) rect->y = strut->y;
if (rect->x + rect->w < strut->x + strut->w) rect->w = strut->w + strut->x - rect->x;
if (rect->y + rect->h < strut->y + strut->h) rect->h = strut->h + strut->y - rect->y;
}
void HD_Register(hd_engine *eng,hd_object *obj)
{
if (eng->list) {
hd_obj_list *cur = eng->list;
while (cur->next) {
if (cur->obj == obj) return; // already registered
cur = cur->next;
}
if (cur->obj == obj) return; // maybe it was the last object
cur->next = (hd_obj_list *)xmalloc (sizeof(hd_obj_list));
cur->next->obj = obj;
cur->next->next = 0;
} else {
eng->list = (hd_obj_list *)xmalloc (sizeof(hd_obj_list));
eng->list->obj = obj;
eng->list->next = 0;
}
obj->eng = eng;
}
void HD_Deregister (hd_engine *eng, hd_object *obj)
{
if (obj->eng != eng) return;
hd_obj_list *cur = eng->list, *previous = 0, *next;
while (cur) {
next = cur->next;
if (cur->obj == obj) {
if (previous) previous->next = cur->next;
else eng->list = cur->next;
// Add it to the deregistered dirty list: first cur pos
if (obj->x + obj->w > 0 && obj->x < obj->eng->screen.width &&
obj->y + obj->h > 0 && obj->y < obj->eng->screen.height)
{
hd_rect *der = eng->deregistered;
eng->deregistered = xmalloc (sizeof(hd_rect));
HD_CopyRect (eng->deregistered, &cur->obj->x);
HD_ClipRect (eng->deregistered, &eng->screen.rect);
eng->deregistered->next = der;
}
// then old pos
if (obj->last.x + obj->last.w > 0 && obj->last.x < obj->eng->screen.width &&
obj->last.y + obj->last.h > 0 && obj->last.y < obj->eng->screen.height &&
!HD_SameRect (eng->deregistered, &cur->obj->last))
{
hd_rect *der = eng->deregistered;
eng->deregistered = xmalloc (sizeof(hd_rect));
HD_CopyRect (eng->deregistered, &cur->obj->last);
HD_ClipRect (eng->deregistered, &eng->screen.rect);
eng->deregistered->next = der;
}
free (cur);
} else {
previous = cur;
}
cur = next;
}
obj->eng = 0;
}
void HD_Animate (hd_engine *eng) {
hd_obj_list *cur = eng->list;
while (cur) {
hd_object *obj = cur->obj;
hd_obj_list *next = cur->next; // in case the obj is dereg'ed at end of anim
if (obj->animating && obj->animate)
obj->animate (obj);
if (!obj->animating && obj->pending_animations) {
hd_pending_animation *pa = obj->pending_animations;
obj->pending_animations = pa->next;
obj->animdata = pa->animdata;
obj->animate = pa->animate;
if (pa->setup) pa->setup (obj);
free(pa);
obj->animating = 1;
HD_CopyRect (&obj->preanim, &obj->x);
}
cur = next;
}
}
#ifdef IPOD
extern void _HD_ARM_Convert16 (uint32 *src, uint16 *dst, uint32 count);
extern void _HD_ARM_ClearScreen (uint32 *fb, uint32 pixels);
#endif
// We support three "dirty modes" until we decide which one gives
// the best speed. They are:
// - Conservative dirties (default): Redraw everything, but only update() dirty areas.
// - Object dirties (-DOBJECT_DIRTIES): Redraw all dirty objects. If a dirty touches
// a non-dirty, redraw all of the non-dirty, unless the non-dirty completely
// envelops the dirty and the dirty is stacked on top of it, in which case
// redraw only the covered part.
// - Precise dirties (-DPRECISE_DIRTIES): Redraw all dirty objects. If a dirty touches
// a non-dirty, redraw only the touched part. Tends to produce subtle artifacts.
void HD_Render(hd_engine *eng) {
hd_obj_list *cur = eng->list;
hd_rect *dirties = 0, *rect = 0;
int needsort = 0;
int needrender = 0;
rect = dirties = xcalloc (1, sizeof(hd_rect)); // just a NULL rect
// Make a list of all dirty rects. Rects are clipped
// to screen from the beginning.
#ifdef OBJECT_DIRTIES
// Magic dirty values:
// 1+ - dirty, not rected
// 0 - not dirty
// -1 - dirty and rected, will be fully redrawn
// -2 - dirty, not rected, will be redrawn where covered
int dirtied;
do {
dirtied = 0;
cur = eng->list;
while (cur) {
hd_object *obj = cur->obj;
if ((obj->last.x != obj->x || obj->last.y != obj->y ||
obj->last.w != obj->w || obj->last.h != obj->h ||
obj->last.z != obj->z || obj->dirty) && (obj->dirty >= 0)) {
needrender = 1;
if (obj->x + obj->w > 0 && obj->x < eng->screen.width &&
obj->y + obj->h > 0 && obj->y < eng->screen.height) {
// One rect: current position
rect->next = xmalloc (sizeof(hd_rect));
rect = rect->next;
rect->x = (obj->x < 0)? 0 : obj->x;
rect->y = (obj->y < 0)? 0 : obj->y;
rect->w = (obj->x + obj->w > eng->screen.width)? eng->screen.width - obj->x : obj->w;
rect->h = (obj->y + obj->h > eng->screen.height)? eng->screen.height-obj->y : obj->h;
rect->z = obj->z;
}
if (obj->last.x + obj->last.w > 0 && obj->last.x < eng->screen.width &&
obj->last.y + obj->last.h > 0 && obj->last.y < eng->screen.height) {
// Next rect: old position
rect->next = xmalloc (sizeof(hd_rect));
rect = rect->next;
rect->x = (obj->last.x < 0)? 0 : obj->last.x;
rect->y = (obj->last.y < 0)? 0 : obj->last.y;
rect->w = (obj->last.x + obj->last.w > eng->screen.width)? eng->screen.width - obj->last.x : obj->last.w;
rect->h = (obj->last.y + obj->last.h > eng->screen.height)? eng->screen.height - obj->last.y : obj->last.h;
rect->z = obj->last.z;
}
rect->next = 0;
dirtied++;
obj->dirty = -1;
if (obj->last.z != obj->z) needsort = 1;
hd_obj_list *rlap = eng->list;
while (rlap) {
if ((rlap->obj->dirty != -1) &&
(obj->x + obj->w > rlap->obj->x) && (obj->y + obj->h > rlap->obj->y) &&
(obj->x < rlap->obj->x + rlap->obj->w) && (obj->y < rlap->obj->y + rlap->obj->h)) {
if ((rlap->obj->dirty != 1) &&
(rlap->obj->x <= MAX (obj->x, 0)) && (rlap->obj->y <= MAX (obj->y, 0)) &&
(rlap->obj->x + rlap->obj->w >= MIN (obj->x + obj->w, eng->screen.width)) &&
(rlap->obj->y + rlap->obj->h >= MIN (obj->y + obj->h, eng->screen.height)) && // fully envelops
(rlap->obj->z > obj->z) && // and is below
rlap->obj->renderpart) { // and can render parts
rlap->obj->dirty = -2;
} else {
rlap->obj->dirty = 1;
dirtied++;
}
}
rlap = rlap->next;
}
}
cur = cur->next;
}
} while (dirtied != 0);
#else
while (cur) {
hd_object *obj = cur->obj;
if (obj->last.x != obj->x || obj->last.y != obj->y ||
obj->last.w != obj->w || obj->last.h != obj->h ||
obj->last.z != obj->z || obj->dirty) {
needrender = 1;
if (obj->x + obj->w > 0 && obj->x < eng->screen.width &&
obj->y + obj->h > 0 && obj->y < eng->screen.height) {
// One rect: current position
rect->next = xmalloc (sizeof(hd_rect));
rect = rect->next;
rect->x = (obj->x < 0)? 0 : obj->x;
rect->y = (obj->y < 0)? 0 : obj->y;
rect->w = (obj->x + obj->w > eng->screen.width)? eng->screen.width - obj->x : obj->w;
rect->h = (obj->y + obj->h > eng->screen.height)? eng->screen.height-obj->y : obj->h;
rect->z = obj->z;
}
if (obj->last.x + obj->last.w > 0 && obj->last.x < eng->screen.width &&
obj->last.y + obj->last.h > 0 && obj->last.y < eng->screen.height) {
// Next rect: old position
rect->next = xmalloc (sizeof(hd_rect));
rect = rect->next;
rect->x = (obj->last.x < 0)? 0 : obj->last.x;
rect->y = (obj->last.y < 0)? 0 : obj->last.y;
rect->w = (obj->last.x + obj->last.w > eng->screen.width)? eng->screen.width - obj->last.x : obj->last.w;
rect->h = (obj->last.y + obj->last.h > eng->screen.height)? eng->screen.height - obj->last.y : obj->last.h;
rect->z = obj->last.z;
}
rect->next = 0;
obj->dirty = 1;
if (obj->last.z != obj->z) needsort = 1;
}
cur = cur->next;
}
#endif
// Tack on the deregistered dirties
if (eng->deregistered) {
needrender = 1;
if (rect) rect->next = eng->deregistered;
else rect = eng->deregistered;
eng->deregistered = 0;
}
// Sort 'em if necessary
if (needsort)
eng->list = HD_StackObjects (eng->list);
if (!needrender) {
while (dirties) {
rect = dirties->next;
free(dirties);
dirties = rect;
}
return;
}
#if !defined(PRECISE_DIRTIES) && !defined(OBJECT_DIRTIES)
// Clear FB
#ifdef IPOD
_HD_ARM_ClearScreen (HD_SRF_PIXELS (eng->buffer), eng->screen.width * eng->screen.height);
#else
memset (HD_SRF_PIXELS (eng->buffer), 0, eng->screen.width * eng->screen.height * 4);
#endif
#else
// Clear dirties
rect = dirties;
while (rect) {
uint32 *p = HD_SRF_PIXPTR (eng->buffer, rect->x, rect->y);
uint32 *endp = HD_SRF_PIXPTR (eng->buffer, rect->x, rect->y + rect->h);
while (p < endp) {
memset (p, 0, rect->w*4);
p += eng->screen.width;
}
rect = rect->next;
}
#endif
#if defined(OBJECT_DIRTIES)
// Draw -2 dirties
cur = eng->list;
while (cur) {
if (cur->obj->dirty == -2) {
rect = dirties;
while (rect) {
if ((rect->x >= cur->obj->x) && (rect->y >= cur->obj->y) &&
(rect->x + rect->w <= cur->obj->x + cur->obj->w) &&
(rect->y + rect->h <= cur->obj->y + cur->obj->h)) {
cur->obj->renderpart (cur->obj, eng->buffer, rect->x - cur->obj->x,
rect->y - cur->obj->y, rect->w, rect->h, 0, 0);
}
rect = rect->next;
}
}
cur = cur->next;
}
// Draw -1 dirties
cur = eng->list;
while (cur) {
if (cur->obj->dirty == -1) {
cur->obj->render (cur->obj, eng->buffer, 0, 0);
}
cur->obj->last.x = cur->obj->x;
cur->obj->last.y = cur->obj->y;
cur->obj->last.w = cur->obj->w;
cur->obj->last.h = cur->obj->h;
cur->obj->last.z = cur->obj->z;
cur->obj->dirty = 0;
cur = cur->next;
}
#elif defined(PRECISE_DIRTIES)
// Draw all parts of objects that are touched by rects
rect = dirties;
while (rect) {
cur = eng->list;
while (cur) {
hd_object *obj = cur->obj;
if (!obj->dirty) {
// Just check if it overlaps at all for now. The conditional
// will be executed N*M times, so keep it quick.
if ((obj->x + obj->w > rect->x) && (obj->y + obj->h > rect->y) &&
(obj->x < rect->x + rect->w) && (obj->y < rect->y + rect->h)) {
int x, y, w, h;
// Rect intersection of obj and rect.
// In these diagrams, < > is the object and [ ] is the dirty rect.
if (rect->x > obj->x) {
// <[>] or <[]>
x = rect->x;
if (rect->x + rect->w < obj->x + obj->w) {
// <[]>
w = rect->w;
} else {
// <[>]
w = obj->w - rect->x + obj->x;
}
} else {
// [<]> or [<>]
x = obj->x;
if (obj->x + obj->w < rect->x + rect->w) {
// [<>]
w = obj->w;
} else {
// [<]>
w = rect->w - obj->x + rect->x;
}
}
// Similar for the Y coordinates.
if (rect->y > obj->y) {
y = rect->y;
if (rect->y + rect->h < obj->y + obj->h)
h = rect->h;
else
h = obj->h - rect->y + obj->y;
} else {
y = obj->y;
if (obj->y + obj->h < rect->y + rect->h) {
h = obj->h;
} else {
h = rect->h - obj->y + rect->y;
}
}
// Draw it.
if (obj->renderpart)
obj->renderpart (obj, eng->buffer, x - obj->x, y - obj->y, w, h, 0, 0);
else
obj->render (obj, eng->buffer, 0, 0);
}
}
cur = cur->next;
}
rect = rect->next;
}
cur = eng->list;
while (cur) {
hd_object *obj = cur->obj;
if (obj->dirty) {
// This is the dirty one. Draw it and update last.
obj->render (obj, eng->buffer, 0, 0);
obj->last.x = obj->x;
obj->last.y = obj->y;
obj->last.w = obj->w;
obj->last.h = obj->h;
obj->last.z = obj->z;
obj->dirty = 0;
}
cur = cur->next;
}
#else
// Draw everything
cur = eng->list;
while (cur) {
cur->obj->render (cur->obj, eng->buffer, 0, 0);
cur->obj->last.x = cur->obj->x;
cur->obj->last.y = cur->obj->y;
cur->obj->last.w = cur->obj->w;
cur->obj->last.h = cur->obj->h;
cur->obj->last.z = cur->obj->z;
cur->obj->dirty = 0;
cur = cur->next;
}
#endif
/** Arguable whether we should only translate dirty areas...
** the ASM code below might get rather slower if we had to worry about short regions,
** non-multiple-of-4 areas, etc.
**/
// Translate internal ARGB8888 to RGB565
if (eng->screen.framebuffer) {
#ifndef IPOD
uint32 off,sPix;
uint16 dPix;
for(off=0;(int)off<(eng->screen.width*eng->screen.height);off++) {
sPix = HD_SRF_PIXELS(eng->buffer)[off];
dPix = ((sPix & 0x00FF0000) >> (16+3)) << 11; // R
dPix |= ((sPix & 0x0000FF00) >> (8+2)) << 5; // G
dPix |= ((sPix & 0x000000FF) >> (3)); // B
eng->screen.framebuffer[off] = dPix;
}
#else
uint32 * srcptr;
uint16 * dstptr;
srcptr = HD_SRF_PIXELS (eng->buffer);
dstptr = eng->screen.framebuffer;
uint32 count = eng->screen.width*eng->screen.height;
_HD_ARM_Convert16 (srcptr, dstptr, count);
#endif
}
// Translate to Y2
if (eng->screen.fb2bpp) {
uint32 *sPix = HD_SRF_PIXELS (eng->buffer);
uint8 *dPix = eng->screen.fb2bpp;
#ifndef IPOD
uint32 *endPix = HD_SRF_END (eng->buffer);
while (sPix < endPix) {
uint8 pix0, pix1, pix2, pix3;
#define CONV_ARGB8888_TO_Y2(y,argb) ({ uint32 p32 = argb; \
y = ~((((p32 & 0xff) >> 3) + ((p32 & 0xff00) >> 9) + ((p32 & 0xff00) >> 11) + ((p32 & 0xff0000) >> 18)) >> 6); \
y &= 3; })
CONV_ARGB8888_TO_Y2 (pix0, *sPix++);
CONV_ARGB8888_TO_Y2 (pix1, *sPix++);
CONV_ARGB8888_TO_Y2 (pix2, *sPix++);
CONV_ARGB8888_TO_Y2 (pix3, *sPix++);
*dPix++ = (pix3 << 6) | (pix2 << 4) | (pix1 << 2) | pix0;
}
#else
_HD_ARM_Convert2 (sPix, dPix, eng->screen.width * eng->screen.height);
#endif
}
rect = dirties;
while (rect) {
hd_rect *next;
#ifndef DARWIN /* for some reason updating rect's is incredibly slow on OS X */
#ifndef IPOD
eng->screen.update (eng, rect->x, rect->y, rect->w, rect->h);
#endif
#endif
next = rect->next;
free (rect);
rect = next;
}
#if defined(DARWIN) || defined(IPOD)
eng->screen.update (eng, 0, 0, eng->screen.width, eng->screen.height);
#endif
}
#ifdef IPOD
extern void _HD_ARM_LowerBlit_ScaleBlend (hd_surface, uint32, uint32, uint32, uint32,
hd_surface, uint32, uint32, uint32, uint32, uint8);
extern void _HD_ARM_LowerBlit_Blend (hd_surface, uint32, uint32,
hd_surface, uint32, uint32, uint32, uint32, uint8);
extern void _HD_ARM_LowerBlit_Fast (hd_surface, uint32, uint32,
hd_surface, uint32, uint32, uint32, uint32);
#endif
void HD_ScaleBlendClip (hd_surface ssrf, int sx, int sy, int sw, int sh,
hd_surface dsrf, int dx, int dy, int dw, int dh, int speed, uint8 opacity)
{
int stw = HD_SRF_WIDTH (ssrf), sth = HD_SRF_HEIGHT (ssrf),
dtw = HD_SRF_WIDTH (dsrf), dth = HD_SRF_HEIGHT (dsrf);
uint32 *sbuf = HD_SRF_PIXELS (ssrf), *dbuf = HD_SRF_PIXELS (dsrf);
int32 fp_step_x,fp_step_y,fp_ix,fp_iy,fp_initial_ix,fp_initial_iy;
int32 x,y;
int32 startx,starty,endx,endy;
uint32 buffOff, imgOff;
// Source clipping
if (sx < 0) { sw += sx; sx = 0; }
if (sy < 0) { sh += sy; sy = 0; }
if (sx+sw > stw) { sw = stw - sx; }
if (sy+sh > sth) { sh = sth - sy; }
if (!dw || !dh) return;
fp_step_x = (sw << 16) / dw;
fp_step_y = (sh << 16) / dh;
// 1st, check if we need to do anything at all
if( (dx > dtw) || (dy > dth) ||
((dx+dw) < 0) || ((dy+dh) < 0) ) {
// Nope, we're entirely off-screen, so there's nothing for us to do
return;
// 2nd, check if we're completely inside the screen
} else if( (dx >= 0) && ((dx+dw) < dtw) &&
(dy >= 0) && ((dy+dh) < dth)) {
startx = dx;
starty = dy;
endx = startx+dw;
endy = starty+dh;
fp_initial_ix = (sx << 16);
fp_initial_iy = (sy << 16);
} else {
startx = dx;
starty = dy;
endx = startx+dw;
endy = starty+dh;
fp_initial_ix = 0;
fp_initial_iy = 0;
// Let the clipping commence
if( startx < 0 ) {
fp_initial_ix = -(startx) * fp_step_x;
startx = 0;
}
if( endx > dtw ) {
endx = dtw - 1;
}
if( starty < 0 ) {
fp_initial_iy = -(starty) * fp_step_y;
starty = 0;
}
if( endy > dth ) {
endy = dth - 1;
}
fp_initial_ix += (sx << 16);
fp_initial_iy += (sy << 16);
}
#ifdef IPOD
(void)sbuf; (void)dbuf; (void)fp_ix; (void)fp_iy;
(void)x; (void)y; (void)buffOff; (void)imgOff;
if (speed & HD_SPEED_NOALPHA)
_HD_ARM_LowerBlit_Fast (ssrf, fp_initial_ix >> 16, fp_initial_iy >> 16,
dsrf, startx, starty, endx - startx, endy - starty);
else if (speed & HD_SPEED_NOSCALE)
_HD_ARM_LowerBlit_Blend (ssrf, fp_initial_ix >> 16, fp_initial_iy >> 16,
dsrf, startx, starty, endx - startx, endy - starty, opacity);
else
_HD_ARM_LowerBlit_ScaleBlend (ssrf, fp_initial_ix, fp_initial_iy, fp_step_x, fp_step_y,
dsrf, startx, endx - startx, starty, endy - starty, opacity);
#else
buffOff = starty * dtw;// + startx;
if (speed & HD_SPEED_NOSCALE)
fp_step_x = fp_step_y = 0x10000;
fp_iy = fp_initial_iy;
for(y=starty;y<endy;y++) {
fp_ix = fp_initial_ix;
imgOff = (fp_iy>>16) * stw;
for(x=startx;x<endx;x++) {
BLEND_ARGB8888_ON_ARGB8888( dbuf[ buffOff + x ], sbuf[ imgOff + (fp_ix>>16) ], opacity );
fp_ix += fp_step_x;
}
buffOff += dtw;
fp_iy += fp_step_y;
}
#endif
}
void HD_Destroy (hd_object *obj)
{
if (obj->eng) HD_Deregister (obj->eng, obj);
obj->destroy (obj);
if (!obj->dontfree)
free (obj);
}
static int newobj_lz = 65535;
static void donothing_O (hd_object *obj) {}
static void call_render (hd_object *obj, hd_surface srf, int x, int y, int w, int h, int dxo, int dyo)
{
obj->render (obj, srf, dxo, dyo);
}
static void call_renderpart_if (hd_object *obj, hd_surface srf, int dxo, int dyo)
{
if (obj->renderpart != call_render) obj->renderpart (obj, srf, 0, 0, obj->w, obj->h, dxo, dyo);
}
void HD_NewObjectAt (hd_object *obj)
{
memset (obj, 0, sizeof(hd_object));
obj->last.z = obj->z = newobj_lz--;
obj->opacity = 0xff;
obj->render = call_renderpart_if;
obj->renderpart = call_render;
obj->destroy = donothing_O;
}
hd_object *HD_NewObject()
{
hd_object *ret = xmalloc (sizeof(hd_object));
assert (ret != NULL);
HD_NewObjectAt (ret);
return ret;
}