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objects.js
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objects.js
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'use strict';
import {EmeraldHunt} from './hunt.js';
class BaseObject {
// ES2019 allows private fields!
// https://www.sitepoint.com/javascript-private-class-fields/
#gravity = false;
#canBeCrushed = false;
#canPassThrough = false;
#isFalling = false;
#isUneven = false;
#isPushable = false;
#isExplosive = false;
#canBeDestroyed = false;
#image;
// Neato way to provide "named" parameters:
// https://2ality.com/2011/11/keyword-parameters.html
constructor(options) {
this.#image = options.image;
if(options.gravity) this.#gravity = options.gravity;
if(options.canBeCrushed) this.#canBeCrushed = options.canBeCrushed;
if(options.canPassThrough) this.#canPassThrough = options.canPassThrough;
if(options.isFalling) this.#isFalling = options.isFalling;
if(options.isUneven) this.#isUneven = options.isUneven;
if(options.isPushable) this.#isPushable = options.isPushable;
if(options.isExplosive) this.#isExplosive = options.isExplosive;
if(options.canBeDestroyed) this.#canBeDestroyed = options.canBeDestroyed;
}
get gravity() { return this.#gravity; }
get canBeCrushed() { return this.#canBeCrushed; }
get canPassThrough() { return this.#canPassThrough; }
get isFalling() { return this.#isFalling; }
get isUneven() { return this.#isUneven; }
get isPushable() { return this.#isPushable; }
get isExplosive() { return this.#isExplosive; }
get canBeDestroyed() { return this.#canBeDestroyed; }
get image() { return this.#image; }
set isFalling(f) { this.#isFalling = f; }
}
class Gem extends BaseObject {
#score;
constructor(options, s) {
options.gravity = true;
options.canPassThrough = true;
options.isUneven = true;
options.canBeDestroyed = true;
super(options);
this.#score = s;
}
get score() { return this.#score; }
}
class Emerald extends Gem {
constructor() {
super({image: EmeraldHunt.IMAGES[spriteEnum.EMERALD]}, 1);
}
}
class Diamond extends Gem {
constructor() {
super({canBeCrushed: true, image: EmeraldHunt.IMAGES[spriteEnum.DIAMOND]}, 5);
}
}
class Dirt extends BaseObject {
constructor() {
super({canPassThrough: true, canBeDestroyed: true, image: EmeraldHunt.IMAGES[spriteEnum.DIRT]});
}
}
class Rock extends BaseObject {
constructor() {
super({gravity: true, isUneven: true, isPushable: true, canBeDestroyed: true, image: EmeraldHunt.IMAGES[spriteEnum.ROCK]});
}
}
class Brick extends BaseObject {
constructor() {
super({image: EmeraldHunt.IMAGES[spriteEnum.BRICK]});
}
}
class Bomb extends BaseObject {
constructor() {
super({gravity: true, canBeCrushed: true, isUneven: true, isPushable: true, isExplosive: true, canBeDestroyed: true, image: EmeraldHunt.IMAGES[spriteEnum.BOMB]});
}
}
class Exit extends BaseObject {
constructor() {
super({isUneven: true, canBeDestroyed: true, image: EmeraldHunt.IMAGES[spriteEnum.EXIT]});
}
}
class Dozer extends BaseObject {
#pos = 0;
#numGrenades;
constructor(p) {
super({canBeCrushed: true, canBeDestroyed: true, image: EmeraldHunt.IMAGES[spriteEnum.DOZER]});
this.#numGrenades = 1;
this.#pos = p;
}
get pos() { return this.#pos; }
set pos(p) { this.#pos = p; }
get numGrenades() { return this.#numGrenades; }
useGrenade() {
if(this.#numGrenades <= 0)
throw new Error('Cheating! You don\'t have any more grenades');
this.#numGrenades--;
}
pickupGrenade() {
this.#numGrenades++;
}
hasGrenades() {
return this.#numGrenades > 0;
}
}
class Cobblestone extends BaseObject {
constructor() {
super({isUneven: true, canBeDestroyed: true, image: EmeraldHunt.IMAGES[spriteEnum.COBBLE]});
}
}
class Bug extends BaseObject {
#direction = 0;
constructor() {
super({isExplosive: true, canBeCrushed: true, isUneven: true, image: EmeraldHunt.IMAGES[spriteEnum.BUG]});
}
get Direction() { return this.#direction; }
set Direction(d) { this.#direction = d; }
}
class Explosion extends BaseObject {
#isNewExplosion = true;
constructor() {
super({isExplosive: false, image: EmeraldHunt.IMAGES[spriteEnum.EXPLOSION]});
}
get isNewExplosion() { return this.#isNewExplosion; }
set isNewExplosion(n) { this.#isNewExplosion = n; }
}
class Grenade extends BaseObject {
constructor(options) {
var o = options || {};
o.isExplosive = true;
o.canBeDestroyed = true;
o.isUneven = true;
o.image = EmeraldHunt.IMAGES[spriteEnum.GRENADE];
// Check if we are are the superclass of DroppedGrenade
// If so, don't override canPassThrough
if(!options)
o.canPassThrough = true;
super(o);
}
}
class DroppedGrenade extends Grenade {
#timer = 3;
constructor() {
super({image: EmeraldHunt.IMAGES[spriteEnum.GRENADE]});
}
tick() {
return --this.#timer <= 0;
}
}
const spriteEnum = {
BLANK: 0,
DIRT: 1,
ROCK: 2,
EMERALD: 3,
BRICK: 4,
BOMB: 5,
EXIT: 6,
DOZER: 7,
COBBLE: 8,
BUG: 9,
DIAMOND: 10,
SLIME: 11,
EXPLOSION: 12,
GRENADE: 13,
NOTUSED: 14,
ALTDOZER: 15
};
const classArray = [
0,
Dirt,
Rock,
Emerald,
Brick,
Bomb,
Exit,
Dozer,
Cobblestone,
Bug,
Diamond,
0,
Explosion,
Grenade,
0,
0
];
export {Emerald, Diamond, Gem, Dirt, Rock, Brick, Bomb, Exit, Dozer, Cobblestone, Bug, Explosion, Grenade, DroppedGrenade, spriteEnum, classArray};