From d40b6f37866eb565ca954eb757657cd35a4c454f Mon Sep 17 00:00:00 2001 From: Jason Brooks Date: Sat, 19 Nov 2016 00:37:28 -0600 Subject: [PATCH] Minor comment removals --- ProbeControlRoom/ProbeControlRoom.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/ProbeControlRoom/ProbeControlRoom.cs b/ProbeControlRoom/ProbeControlRoom.cs index 1078f7b..6ccdf3e 100644 --- a/ProbeControlRoom/ProbeControlRoom.cs +++ b/ProbeControlRoom/ProbeControlRoom.cs @@ -127,9 +127,6 @@ public void OnDestroy() //re-enable sound GameSettings.SHIP_VOLUME = shipVolumeBackup; GameSettings.AMBIENCE_VOLUME = ambianceVolumeBackup; - //GameSettings.MUSIC_VOLUME = musicVolumeBackup; - //GameSettings.UI_VOLUME = uiVolumeBackup; - //GameSettings.VOICE_VOLUME = voiceVolumeBackup; } if (ProbeControlRoomSettings.Instance.DisableWobble) @@ -140,7 +137,6 @@ public void OnDestroy() GameSettings.CAMERA_FX_INTERNAL = cameraFXInternalBackup; GameSettings.CAMERA_FX_EXTERNAL = cameraFXExternalBackup; } - // TODO: remove cfg file with cached vars, no crash and reseted, no need to keep ProbeControlRoomUtils.Logger.debug("OnDestroy()"); GameEvents.onVesselChange.Remove(OnVesselChange); @@ -182,7 +178,6 @@ public bool startIVA() return false; } - // refreshVesselRooms (false); if (aPart == null) { ProbeControlRoomUtils.Logger.message("startIVA() Lost our part, refreshing"); @@ -213,10 +208,6 @@ public bool startIVA() //disable sound shipVolumeBackup = GameSettings.SHIP_VOLUME; ambianceVolumeBackup = GameSettings.AMBIENCE_VOLUME; - //musicVolumeBackup = GameSettings.MUSIC_VOLUME; - //uiVolumeBackup = GameSettings.UI_VOLUME; - //voiceVolumeBackup = GameSettings.VOICE_VOLUME; - if (ProbeControlRoomSettings.Instance.DisableSounds) { ProbeControlRoomUtils.Logger.message("startIVA() - DisableSounds");