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Feature Request - Windows Support #1
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I'd like to ask you something because I've been thinking about supporting other operating systems but so far discarded the idea. What is a use case to compile a Playdate game on a different platform? Is this specific to developing games in C? It looks to me like you're installing dependencies (Microsoft.UI.Xaml, Microsoft.VCLibs), are these used in the code of the game? I wonder if these are dependencies specific to your project because in that case, I wouldn't want to make them a part of the installation. Different developers have different needs. I might consider supporting other operating systems once I get a better understanding. |
Those are dependencies of As for use case: For me it's developing games in C with build and test-validation for both the simulator and device (underlying c calls do vary in implementation when cross-compiled for the device!). |
Slightly off-topic: a couple of months ago, I was surprised that there's no action available on the GitHub Marketplace, which lets you install or use Since you managed to get |
Looks like there's finally an action for installing Winget on the GitHub Marketplace |
First-off, love this GitHub action! I've been using it to build for device and would like to use it for the Windows simulator.
I have a custom set up now that works using WinGet. Sharing learnings here in hopes that they can be adapted for this project!
Some additional notes:
Documents
by default, I didn't look into obtaining the path dynamically.--version
to take the latest will bring down beta SDK v2${{ runner.temp }}
get messed up when usingshell: bash
in the windows runner.The text was updated successfully, but these errors were encountered: