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bird.py
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bird.py
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import os
import random
import pygame
from config import SPRITES_FOLDER
BIRDS_SPRITES = [
[
pygame.transform.scale2x(pygame.image.load(
os.path.join(SPRITES_FOLDER, "bluebird-downflap.png"))),
pygame.transform.scale2x(pygame.image.load(
os.path.join(SPRITES_FOLDER, "bluebird-midflap.png"))),
pygame.transform.scale2x(pygame.image.load(
os.path.join(SPRITES_FOLDER, "bluebird-upflap.png"))),
],
[
pygame.transform.scale2x(pygame.image.load(
os.path.join(SPRITES_FOLDER, "redbird-downflap.png"))),
pygame.transform.scale2x(pygame.image.load(
os.path.join(SPRITES_FOLDER, "redbird-midflap.png"))),
pygame.transform.scale2x(pygame.image.load(
os.path.join(SPRITES_FOLDER, "redbird-upflap.png"))),
],
[
pygame.transform.scale2x(pygame.image.load(
os.path.join(SPRITES_FOLDER, "yellowbird-downflap.png"))),
pygame.transform.scale2x(pygame.image.load(
os.path.join(SPRITES_FOLDER, "yellowbird-midflap.png"))),
pygame.transform.scale2x(pygame.image.load(
os.path.join(SPRITES_FOLDER, "yellowbird-upflap.png"))),
],
]
class Bird:
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
bird_color_index = random.randint(0, len(BIRDS_SPRITES)-1)
self.IMGS = BIRDS_SPRITES[bird_color_index]
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def _calculate_vertical_deslocament(self):
# second degree formula to calculate the bird parabole
d = self.vel*self.tick_count + 1.5*self.tick_count**2
max_fall_deslocament = 16
is_faling_at_max_speed = d >= max_fall_deslocament
if is_faling_at_max_speed:
return 16
is_jumping = d < 0
if is_jumping:
return d-2
return d
def _move_vertical(self, deslocament):
self.y = self.y + deslocament
def _rotate_bird(self, deslocament):
is_jumping = deslocament < 0
is_above_initial_pos = self.y < self.height + 50
is_complete_tilt_down = self.tilt <= -90
if is_jumping or is_above_initial_pos:
self.tilt = self.MAX_ROTATION
elif not is_complete_tilt_down:
self.tilt -= self.ROT_VEL
else:
self.tilt = -90
def move(self):
self.tick_count += 1
deslocament = self._calculate_vertical_deslocament()
self._move_vertical(deslocament)
self._rotate_bird(deslocament)
def _animate_wings(self):
self.img_count += 1
if self.img_count < self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count < self.ANIMATION_TIME * 2:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME * 3:
self.img = self.IMGS[2]
elif self.img_count < self.ANIMATION_TIME * 4:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME * 4 + 1:
self.img = self.IMGS[0]
self.img_count = 0
is_going_down = self.tilt <= -80
if is_going_down:
self.img = self.IMGS[1]
self.img_count = self.ANIMATION_TIME * 2
def _draw_tilted_bird(self, win):
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(
center=self.img.get_rect(topleft=(self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def draw(self, win):
self._animate_wings()
self._draw_tilted_bird(win)
def get_mask(self):
return pygame.mask.from_surface(self.img)