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During inspecting the simulation strategy, I noticed two decisions I'd like to question.
1) Defensive Strenght
// less than 3 defence players would be extra risky
if ($noOfDefence < 3) {
$strength = $strength * 0.5;
// but more than 4 extra secure
} else if ($noOfDefence > 4) {
$strength = $strength * 1.5;
}
I like the idea of strengthening tactics with more than 4 players. The problem is: Such tactics are not possible to line up from the beginning. You can only achieve this by substituting a player during the match. Therefore, I'd like to see the possibility of fielding 5 player defenses.
2) Offensive Strenght
// strikers (count only first two doubled since too many strikers are inefficient)
if ($noOfStrikers < 3) {
$strength += $player->getTotalStrength($this->_websoccer, $match) * 1.5;
} else {
$strength += $player->getTotalStrength($this->_websoccer, $match) * 0.5;
}
I'd argue that the imposed penalty of only considering half the strength of the third attacker is way too much. Nearly all RL teams play with LW-CF-RW and that should be possible in our simulation too. Additionally, there is a strong bias for defensive tactics present in the websoccer, and removing this penalty could yield more balanced tactics options. Our workaround is currently to allow LW/RW to play as LM/RM but I do not like it because it's constraining our tactical choices strongly.
I'd suggest either replacing the condition with ($noOfStrikers < 4) or removing the penalty for the third player completely.
The text was updated successfully, but these errors were encountered:
During inspecting the simulation strategy, I noticed two decisions I'd like to question.
1) Defensive Strenght
I like the idea of strengthening tactics with more than 4 players. The problem is: Such tactics are not possible to line up from the beginning. You can only achieve this by substituting a player during the match. Therefore, I'd like to see the possibility of fielding 5 player defenses.
2) Offensive Strenght
I'd argue that the imposed penalty of only considering half the strength of the third attacker is way too much. Nearly all RL teams play with LW-CF-RW and that should be possible in our simulation too. Additionally, there is a strong bias for defensive tactics present in the websoccer, and removing this penalty could yield more balanced tactics options. Our workaround is currently to allow LW/RW to play as LM/RM but I do not like it because it's constraining our tactical choices strongly.
I'd suggest either replacing the condition with ($noOfStrikers < 4) or removing the penalty for the third player completely.
The text was updated successfully, but these errors were encountered: