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debugger_hlsl_basic_fragment.amber
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#!amber
# Copyright 2020 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https:#www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SET ENGINE_DATA fence_timeout_ms 1000000
VIRTUAL_FILE "vs.hlsl"
struct VS_OUTPUT {
float4 pos : SV_POSITION;
float4 color : COLOR;
};
VS_OUTPUT main(float4 pos : POSITION) {
VS_OUTPUT vout;
vout.pos = pos;
vout.color = float4(25.1 / 255.0, 50.1 / 255.0, 100.1 / 255.0, 1.0);
return vout;
}
END
VIRTUAL_FILE "fs.hlsl"
float4 main(float4 color : COLOR) : SV_TARGET {
int r = color.r * 255;
int g = color.g * 255;
int b = color.b * 255;
int a = color.a * 255;
return color;
}
END
SHADER vertex vtex_shader HLSL VIRTUAL_FILE "vs.hlsl"
SHADER fragment frag_shader HLSL VIRTUAL_FILE "fs.hlsl"
BUFFER position_buf DATA_TYPE R8G8_SNORM DATA
# Full frame
-128 -128
127 127
-128 127
-128 -128
127 127
127 -128
END
BUFFER framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics pipeline
FRAMEBUFFER_SIZE 32 32
ATTACH vtex_shader
SHADER_OPTIMIZATION vtex_shader
--inline-entry-points-exhaustive
--eliminate-dead-functions
END
ATTACH frag_shader
SHADER_OPTIMIZATION frag_shader
--inline-entry-points-exhaustive
--eliminate-dead-functions
END
VERTEX_DATA position_buf LOCATION 0
BIND BUFFER framebuffer AS color LOCATION 0
END
CLEAR pipeline
DEBUG pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6
THREAD FRAGMENT_WINDOW_SPACE_POSITION 10 10
EXPECT LOCATION "fs.hlsl" 2 " int r = color.r * 255;"
STEP_IN
EXPECT LOCAL "r" EQ 25
EXPECT LOCATION "fs.hlsl" 3 " int g = color.g * 255;"
STEP_IN
EXPECT LOCAL "r" EQ 25
EXPECT LOCAL "g" EQ 50
EXPECT LOCATION "fs.hlsl" 4 " int b = color.b * 255;"
STEP_IN
EXPECT LOCAL "r" EQ 25
EXPECT LOCAL "g" EQ 50
EXPECT LOCAL "b" EQ 100
EXPECT LOCATION "fs.hlsl" 5 " int a = color.a * 255;"
STEP_IN
EXPECT LOCAL "r" EQ 25
EXPECT LOCAL "g" EQ 50
EXPECT LOCAL "b" EQ 100
EXPECT LOCAL "a" EQ 255
EXPECT LOCATION "fs.hlsl" 6 " return color;"
CONTINUE
END
END
EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGB 25 50 100