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Cross-mod interaction with magnets causing items to disappear in 1.12 #264

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Random832 opened this issue Feb 22, 2021 · 0 comments
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@Random832
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The original report in SlimeKnights/TinkersConstruct#3857 mentions boots, so should probably have been reported here to begin with - in the analysis we determined that the same logic to calculate a velocity vector, with the same broken normalization due to the vecmath library, is duplicated in both mods.

The problem code for Construct's Armory is in https://github.com/TheIllusiveC4/ConstructsArmory/blob/master/src/main/java/c4/conarm/common/armor/traits/TraitMagnetic.java#L61

@Random832 Random832 added the bug Something isn't working label Feb 22, 2021
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