diff --git a/docs/curios/inventory/basic-inventory.mdx b/docs/curios/inventory/basic-inventory.mdx index bb4855c..abe42cd 100644 --- a/docs/curios/inventory/basic-inventory.mdx +++ b/docs/curios/inventory/basic-inventory.mdx @@ -10,7 +10,7 @@ Learn how to access and manage the Curios inventory attached to an entity. ## Overview --- -Each entity that has been assigned any number of slot types based on [entity registration](../slots/entity-register.md) +Each entity that has been assigned any number of slot types based on [entity registration](../slots/entity-register.mdx) will automatically gain a Curios inventory, initialized with a sub-inventory for each slot type that has been assigned. This inventory can be used for a variety of purposes, such as finding out which items are held in the inventory or modifying the number of slots that are in each sub-inventory. diff --git a/docs/curios/slots/data-generation.md b/docs/curios/slots/data-generation.md index 4edbad8..b9da0ab 100644 --- a/docs/curios/slots/data-generation.md +++ b/docs/curios/slots/data-generation.md @@ -111,7 +111,7 @@ public void generate(HolderLookup.Provider registries, ExistingFileHelper fileHe ``` Additional parameters can be added by calling methods on the `IEntitiesData` returned by the `createEntities` method call. All of these parameters correspond to JSON fields, more information on these can be found on the page for -[entity registration](entity-register.md#-syntax). +[entity registration](entity-register.mdx#-syntax). | Method | Parameters | Field | Notes | |----------------|-------------------|--------------|------------------------------------------------------------| diff --git a/docs/curios/slots/datapack-example.md b/docs/curios/slots/datapack-example.md index 0e05cf0..24d0d10 100644 --- a/docs/curios/slots/datapack-example.md +++ b/docs/curios/slots/datapack-example.md @@ -110,7 +110,7 @@ The file specifies these properties: datapack, as denoted by the `"slots"` list * The entities being given slots are all players and armor stands, as denoted by the `"entities"` list -For more information on the fields and customization of entity slots, please refer to [the entity slots page](entity-register.md). +For more information on the fields and customization of entity slots, please refer to [the entity slots page](entity-register.mdx). ## Adding an Item to a Curio Slot diff --git a/docs/curios/slots/preset-slots.md b/docs/curios/slots/preset-slots.md index 69a11e4..06eaee9 100644 --- a/docs/curios/slots/preset-slots.md +++ b/docs/curios/slots/preset-slots.md @@ -16,7 +16,7 @@ types when applicable. :::note Although these slot types are provided by Curios, they are not added to any entities by default. This needs to be done -by the developer or user by [adding slot types to entities](entity-register.md). +by the developer or user by [adding slot types to entities](entity-register.mdx). ::: ## Slot Types diff --git a/docs/curios/slots/slot-register.md b/docs/curios/slots/slot-register.md index 6d506b6..19a1489 100644 --- a/docs/curios/slots/slot-register.md +++ b/docs/curios/slots/slot-register.md @@ -23,7 +23,7 @@ needed datapack registration. **Why are my registered slot types not appearing?** Registering slot types makes them available for use; however, they are _not_ added to any entities (including players) -by default. In order to add them to an entity, please refer to [the next step](entity-register.md) on adding slot +by default. In order to add them to an entity, please refer to [the next step](entity-register.mdx) on adding slot types to entities. :::