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Implement water physics - water should push all bodies that touch it. Some bodies will float on top, some will sink down.
Each vehicle has percentage submerged defined in data files.
Water script already has the ability to generate colliders (as triggers). Objects that are able to interact with the water should detect collision with trigger and apply appropriate force.
When object collides with water, emit some water particles.
Maybe first search for already finished solution online.
The text was updated successfully, but these errors were encountered:
Implement water physics - water should push all bodies that touch it. Some bodies will float on top, some will sink down.
Each vehicle has percentage submerged defined in data files.
Water script already has the ability to generate colliders (as triggers). Objects that are able to interact with the water should detect collision with trigger and apply appropriate force.
When object collides with water, emit some water particles.
Maybe first search for already finished solution online.
The text was updated successfully, but these errors were encountered: