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Textures of some vehicles flickering #86
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I think this might be caused by loading all the signs and them being in the exact same place. |
Hello Another example is STALLION, wich have several "extra" for its roof, it also have some precondition, how to choose the correct one. Preconditions are described in Comprules in vehicles.ide. https://gtamods.com/wiki/CARS_(IDE_Section)#Comprules I can investigate it more and fix the issue like my "first simple one". |
@GoverLabs that was very well investigated 👍 I wasn't even aware of these "extras". Yeah, this seems like a good issue to start with. Having a look at the wiki page, I found there is a bit more to it than described. They have a link at bottom which leads to: https://gtaforums.com/topic/530575-tutcomponent-rules/ . There is more detailed explanation how it works. We already have CARS ide section parsed, it's in You can also send me PM in discord for quicker response. |
…eDef.CompRules fix flickering textures on vehicles, containing extra components in0finite#86
* implemented extra compontents selection for vehicles, based on VehicleDef.CompRules fix flickering textures on vehicles, containing extra components #86 * fixed tabs * replaced CompRulesUnion fields by a single field and corresponding getters fixed minor copy-paste issues * fixed minor copy-paste issues
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BENSON:
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