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boids_help~.xml
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boids_help~.xml
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<!DOCTYPE PATCH SYSTEM "http://vvvv.org/versions/vvvv45beta25.1.dtd" >
<PATCH nodename="C:\Documents and Settings\admin\My Documents\Dropbox\CODE\VVVV\LIBRARY\PLUGINS\0.01AnimationBoids\boids_help.v4p" filename="E:\WORK\Sketches\Addons\0.01AnimationBoids\boids_help.v4p" systemname="boids_help">
<BOUNDS height="11250" left="0" top="1215" type="Window" width="9210">
</BOUNDS>
<NODE componentmode="Hidden" filename="0.01AnimationBoids.csproj" id="1" nodename="Boids (Animation 0.01)" systemname="Boids (Animation 0.01)">
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<PIN pinname="Input" slicecount="1" values="1.01">
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<PIN pinname="Output_X" visible="1">
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<PIN pinname="Output_Y" visible="1">
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<PIN pinname="Coh">
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<PIN pinname="Align" slicecount="1" visible="1" values="100">
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<PIN pinname="Desire" slicecount="1" visible="1" values="60">
</PIN>
<PIN pinname="Cohesion" slicecount="1" visible="1" values="200">
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<PIN pinname="XRoot" slicecount="1" values="100">
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<PIN pinname="Count" visible="1">
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<PIN pinname="YRoot" slicecount="1" values="100">
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<PIN pinname="Layers" visible="1">
</PIN>
<PIN pinname="Background Color" slicecount="1" visible="1" values="|0.26000,0.26000,0.26000,1.00000|">
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<PIN pinname="Windowed Antialiasing Quality Level" slicecount="1" values="1">
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<PIN pinname="Windowed Depthbuffer Format" slicecount="1" values="D24X8">
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<PIN pinname="Actual Backbuffer Width" visible="1">
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<PIN pinname="Actual Backbuffer Height" visible="1">
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<PIN pinname="Aspect Ratio Transform" visible="1">
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<PIN pinname="Transform Out" visible="1">
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<PIN pinname="ScaleX" visible="1">
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<PIN pinname="ScaleY" visible="1">
</PIN>
<PIN pinname="TranslateX" visible="1">
</PIN>
<PIN pinname="TranslateY" visible="1">
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<PIN pinname="Rotate" visible="1">
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</NODE>
<NODE componentmode="InABox" id="9" nodename="IOBox (Value Advanced)" systemname="IOBox (Value Advanced)">
<BOUNDS height="100" left="2490" top="5805" type="Node" width="100">
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<BOUNDS height="240" left="2490" top="5805" type="Box" width="675">
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<PIN pinname="Y Output Value" visible="1">
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<PIN pinname="Y Input Value" slicecount="1" values="0.05">
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<PIN pinname="Descriptive Name" slicecount="1" values="|ScaleX - Input|">
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</NODE>
<NODE componentmode="Hidden" filename="" id="11" nodename="Segment (EX9.Geometry 2d)" systemname="Segment (DX9)">
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<PIN pinname="Layer" visible="1">
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<PIN pinname="Resolution" slicecount="1" values="4">
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<PIN pinname="Transform" visible="1">
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<PIN pinname="Color" slicecount="1" visible="1" values="|0.78000,0.78000,0.78000,1.00000|">
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</NODE>
<LINK dstnodeid="11" dstpinname="Transform" srcnodeid="8" srcpinname="Transform Out">
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<NODE componentmode="Hidden" id="12" nodename="Heading (Animation)" systemname="Heading (Animation)">
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<PIN pinname="Y" visible="1">
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<PIN pinname="X" visible="1">
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<PIN pinname="Angle" visible="1">
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</NODE>
<LINK dstnodeid="8" dstpinname="Rotate" srcnodeid="12" srcpinname="Angle">
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<NODE componentmode="Hidden" id="18" nodename="Divide (Value)" systemname="Divide (Value)">
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<PIN pinname="Input" visible="1">
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<PIN pinname="Input 2" slicecount="1" values="2">
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<PIN pinname="Output" visible="1">
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</NODE>
<LINK dstnodeid="18" dstpinname="Input" srcnodeid="9" srcpinname="Y Output Value">
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<LINK dstnodeid="8" dstpinname="ScaleY" srcnodeid="18" srcpinname="Output">
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<LINK dstnodeid="8" dstpinname="ScaleX" srcnodeid="9" srcpinname="Y Output Value">
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<NODE componentmode="Hidden" id="19" nodename="AspectRatio (Transform)" systemname="AspectRatio (Transform)">
<BOUNDS height="100" left="930" top="9525" type="Node" width="100">
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<PIN pinname="Aspect Width" visible="1">
</PIN>
<PIN pinname="Aspect Height" visible="1">
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<PIN pinname="Transform Out" visible="1">
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</NODE>
<LINK dstnodeid="19" dstpinname="Aspect Width" srcnodeid="6" srcpinname="Actual Backbuffer Width">
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<LINK dstnodeid="19" dstpinname="Aspect Height" srcnodeid="6" srcpinname="Actual Backbuffer Height">
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<LINK srcnodeid="1" srcpinname="Output_X" dstnodeid="8" dstpinname="TranslateX">
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<LINK srcnodeid="1" srcpinname="Output_Y" dstnodeid="8" dstpinname="TranslateY">
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<LINK srcnodeid="1" srcpinname="Output_Y" dstnodeid="12" dstpinname="Y" linkstyle="Bezier">
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<LINK srcnodeid="1" srcpinname="Output_X" dstnodeid="12" dstpinname="X" linkstyle="Bezier">
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<LINK srcnodeid="11" srcpinname="Layer" dstnodeid="6" dstpinname="Layers">
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<LINK srcnodeid="19" srcpinname="Transform Out" dstnodeid="6" dstpinname="Aspect Ratio Transform">
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<NODE nodename="IOBox (String)" componentmode="InABox" id="23" systemname="IOBox (String)">
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<BOUNDS type="Box" left="15" top="30" width="8820" height="3420">
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<PIN pinname="Input String" visible="0" slicecount="1" values="|//Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds. &cr;&lf;//His paper on this topic was published in 1987 in the proceedings of the ACM SIGGRAPH conference. &cr;&lf;//The name refers to a "bird-like object", but its pronunciation evokes that of "bird" in a stereotypical New York accent.&cr;&lf;//As with most artificial life simulations, Boids is an example of emergent behavior; &cr;&lf;//that is, the complexity of Boids arises from the interaction of individual agents (the boids, in this case) adhering to a set&cr;&lf;//of simple rules. The rules applied in the simplest Boids world are as follows:&cr;&lf;//&cr;&lf;//separation: steer to avoid crowding local flockmates&cr;&lf;//&cr;&lf;//alignment: steer towards the average heading of local flockmates&cr;&lf;//&cr;&lf;//cohesion: steer to move toward the average position (center of mass) of local flockmates&cr;&lf;//&cr;&lf;//More complex rules can be added, such as obstacle avoidance and goal seeking.&cr;&lf;//The movement of Boids can be characterized as either chaotic (splitting groups and wild behaviour) or orderly.&cr;&lf;//Unexpected behaviours, such as splitting flocks and reuniting after avoiding obstacles, can be considered emergent.|">
</PIN>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
</PIN>
</NODE>
<NODE systemname="IOBox (Value Advanced)" nodename="IOBox (Value Advanced)" componentmode="InABox" id="24">
<BOUNDS type="Node" left="1440" top="3750" width="100" height="100">
</BOUNDS>
<BOUNDS type="Box" left="1440" top="3750" width="795" height="240">
</BOUNDS>
<PIN pinname="Y Input Value" slicecount="1" values="100">
</PIN>
<PIN pinname="Y Output Value" visible="1">
</PIN>
<PIN pinname="Descriptive Name" slicecount="1" values="Count">
</PIN>
</NODE>
<LINK srcnodeid="24" srcpinname="Y Output Value" dstnodeid="1" dstpinname="Count">
</LINK>
</PATCH>