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draw_line.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>DrawLine</title>
</head>
<body>
<script src="./three.js"></script>
<script>
//----------- 准备工作start -----------
// 创建场景
var scene = new THREE.Scene()
// 设置相机 参数列表(视口大小,视野宽高比,视野最近距离,视野最远距离)
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000)
// 移动相机的位置
camera.position.set(0, 0, 100)
// 设置相机朝向
camera.lookAt(new THREE.Vector3(0, 0, 0))
// 创建渲染器 {开启抗锯齿}
var renderer = new THREE.WebGLRenderer({antialias: true})
// 设置渲染区域尺寸
renderer.setSize(window.innerWidth, window.innerHeight,false)
//设置背景颜色
renderer.setClearColor(0xffffff, 1)
// 将渲染器的添加到html中
document.body.appendChild(renderer.domElement)
//----------- 准备工作end -----------
// 创建一个线的基本材质
var material = new THREE.LineBasicMaterial({color: 0xabcdef})
var material2 = new THREE.LineBasicMaterial({vertexColors: THREE.VertexColors}) //使用顶点颜色渲染模型
// 创建空的几何体容器
var geometry = new THREE.Geometry()
var geometry2 = new THREE.Geometry()
// 添加顶点
geometry.vertices.push(new THREE.Vector3(-50, 0, 0))
geometry.vertices.push(new THREE.Vector3(50, 0, 0))
geometry2.vertices.push(new THREE.Vector3(-50, 20, 0))
geometry2.vertices.push(new THREE.Vector3(50, 20, 0))
geometry2.colors.push(new THREE.Color(0x0000ff))
geometry2.colors.push(new THREE.Color(0xff0000))
// 初始化线模型
var line = new THREE.Line(geometry, material)
var line2 = new THREE.Line(geometry2, material2)
// 将线添加到场景中
scene.add(line)
scene.add(line2)
// 渲染
renderer.render(scene, camera)
</script>
</body>
</html>