The launcher is a desktop application for Windows, macOS (Apple Silicon) and Linux.
It can install, update, reinstall and run Invoke Community Edition. It is self-contained, so you don't need to worry about having the right python version installed.
Click the link for your system to download the latest version of the launcher.
You can also download all releases, including prerelease versions, from this repo's GitHub releases.
You can install the latest stable release or latest prerelease versions of Invoke using the launcher.
Note: This section discusses updating launcher itself, not updating the Invoke application.
Currently, the launcher is not able to auto-update itself, but we are working on this now.
To update to the latest version, replace the old launcher executable file with the new version.
On macOS, the launcher may require you to go to System Settings > Security and Privacy and manually allow it to run. It may tell you that it is damaged and not run at all.
This is related to Apple's strict code signing restrictions. We are getting set up with Apple to sign the launcher executable, which will fix the issue and allow the launcher to run on all Macs without any fuss.
Until this is resolved, you can manually flag the launcher as safe with xattr
and it will run.:
xattr -d 'com.apple.quarantine' /Applications/Invoke-Installer.app
Like the install script, the launcher creates and manages a normal python virtual environment.
We suggest leaving the
venv
alone and letting the launcher manage it, but you can interact with it like you would anyvenv
if you need to.
Unlike the invoke script, the launcher provides a GUI to run the app.
The "old" scripts will be phased out over time. The goal is to support 3 ways to install and run Invoke:
- Launcher
- Docker
- Manual (e.g. create a
venv
manually, install theinvokeai
package, run it as a script)
Yes, but we won't keep them updated for too much longer. Theoretically, they should continue to work for some time, even without updates.
The launcher is an electron application with React UI. We bundle uv
with the build and then call it to install python, create the app venv
, and run the app.
Why Electron?
There are a number of lighter-weight systems that enable cross-platform builds. Tauri is probably the most popular, but there are others.
These other systems use the OS-provided engine to render their UIs. That means on Windows uses WebView2 (Chromium), macOS uses WebKit (Safari), and Linux uses WebKitGTK (basically a Linux port of Safari), and the version of the engine depends on the computer.
The result is an inconsistent user experience, and increased workload for devs to support the various rendering engines.
Electron uses the same version of Chrome for all platforms. We only need to build for one rendering engine target, and we can be far more confident in a consistent, bug-free application.
Electron uses about 10x more disk space than something like Tauri, but we're still only talking ~150MB max. You are going to install many GB of models, right? The extra disk usage is a drop in the bucket and both devs and users have a much better experience.
Contributions are welcome!
If you want to contribute something more than a simple bug fix, please first check in with us on discord. Ping @psychedelicious in the dev-chat
or installer-chat
forums.
This project uses node 22 and npm as its package manager.
- Run
npm i
to install all packages. See the next section to getuv
set up. - Run
npm run start
to start the launcher in dev mode. - Run
npm run lint
to run code quality checks.
Building the launcher is very simple:
npm i
: install dependenciesnpm run app:dist
: build for your system's platform
As described in the next section, you do need to manually download the uv
binary to get a functioning build.
The GitHub build workflow downloads uv
during the build step, but you do need to download it manually to build locally or run the launcher in dev mode locally.
- Check
.github/workflows/build.yml
for the version ofuv
used in the build. - Download that version from
uv
's releases page on GH. - Move the
uv
binary toassets/
, which mirrors the file structure expected by the build process.
On macOS, you may need to remove the quarantine flag from the uv
binary:
xattr -d 'com.apple.quarantine' assets/uv`
This repo does not contain the necessary secrets to do code signing. We handle that separately.
As a result, the builds from this repo may require you to manually allow them to run on Windows and macOS.
Windows will prompt you to allow the app to run, but on macOS it may refuse, saying the app is damaged. Remove the quarantine flag from the .app
package to resolve this:
xattr -d 'com.apple.quarantine' /Applications/Invoke-Installer.app