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[Bug] Creatures summoned from spells attack MineColony colonists. #664

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Avatarded opened this issue Nov 14, 2024 · 2 comments
Open
1 task done

[Bug] Creatures summoned from spells attack MineColony colonists. #664

Avatarded opened this issue Nov 14, 2024 · 2 comments
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needs info Further information is requested triage Newly submitted bug that needs verification

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@Avatarded
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Observed behaviour

Mine Colony colonists are regarded as neutral mobs that are not tamed, nor are they tamable. I have not observed summons hunting any other neutral mobs so I'm confused why they'd hunt these.

Expected behaviour

Don't.

Steps to reproduce

  1. Summon any creature in range of a minecolony entity.
  2. Watch it murder the minecolony entity.

Server Type

Single Player

Crashlog

No response

Iron's Spells N Spellbooks version

1.19.2

Forge version

43.3.5

Other mods

Mine Colonies

Crashlog Check

  • I understand if this is a crashbug and I did not attach a crashlog, this will not be handled
@Avatarded Avatarded added the triage Newly submitted bug that needs verification label Nov 14, 2024
@lab3
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lab3 commented Nov 14, 2024

What specific entity are you talking about? I see many of their entites implement the Enemy interface

https://github.com/ldtteam/minecolonies/blob/a0aff36b809b125009614bbf0830a75fb29f00de/src/main/java/com/minecolonies/api/entity/mobs/AbstractEntityRaiderMob.java#L58

@lab3 lab3 added needs info Further information is requested stale Issues without activity labels Nov 14, 2024
@Linguardium
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Linguardium commented Nov 19, 2024

Citizens and Visitors are the only colonists. the others are aggressive mobs that attack players.

I have seen some non-hostile mobs be attacked by guards due to being considered hostile which triggers revenge attacking. It could be that the summoned mobs extend hostile mob classes and are by default considered hostile, causing retaliation.

@github-actions github-actions bot removed the stale Issues without activity label Nov 20, 2024
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