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Windowgame.cpp
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#include <iostream>
#inclde<windows.h>
#include <conio.h>
#include<stdlib.h>
using namespace std;
bool gameOver;
const int width = 20;
const int height = 20;
int x, y, x0, y0, fruitX, fruitY, score1, score2;
int tailX[100], tailY[100];
int nTail;
enum eDirection {STOP = 0, LEFT, RIGHT, UP, DOWN};
eDirection dir;
void Setup()
{
gameOver = false;
dir = STOP;
x = width/2;
y = heighwt/2;
fruitX = rand() % width;
fruitY = rand() % height;
score1 = 0;
score2 = 0;
}
void Draw()
{
system("cls"); //clears the screen
for(int i = 0;i < width+2;i++)
cout << "#";
cout << endl;
for(int i =0; i <height; i++)
{
for(int j = 0;j < width;j++)
{
if(j == 0)
cout << "#";
if( i== y && j== x)
cout<<"0";
else if(i==fruitY && j==fruitX)
cout<<"F";
else
{
bool print = false;
for(int k=0; k<nTail;k++)
{
if(tailX[k] == j && tailY[k] == i)
{
cout<<"o";
print = true;
}
}
if(!print)
cout << " ";
}
if(j== width - 1)
cout << "#";
}
cout << endl;
}
for(int i = 0; i < width+2;i++)
cout << "#";
cout << endl;
cout << "Score: " << score1 <<endl;
}
void Input()
{
if(_kbhit())
{
switch(_getch())
{
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 's':
dir = DOWN;
break;
case 'w':
dir = UP;
break;
case 'x':
gameOver = true;
break;
}
}
}
void Logic()
{
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for(int i=1;i<nTail;i++)
{
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch(dir)
{
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
//if(x > width || x < 0 || y > height || y < 0) if i wanna end the game on hitting the wall
// gameOver = true;
if(x>=width)
x=0;
else if(x<0)
x=width-1;
if(y>=height)
y=0;
else if(y<0)
y=height-1;
for(int i=0;i<nTail;i++)
if(tailX[i] == x && tailY[i] == y)
gameOver = true;
if(x == fruitX && y == fruitY)
{
score1 = score1+10;
fruitX = rand()%width;
fruitY = rand()%height;
nTail++;
}
}
int main()
{
Setup();
while(!gameOver)
{
Draw();
Input();
Logic();
Sleep(10);
}
return 0;
}