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GraphLegend.h
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#ifndef _AFX_GRAPHLEGEND_HEADER_
#define _AFX_GRAPHLEGEND_HEADER_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GraphLegend.h : header file
//
#include "GraphLegendSet.h"
/////////////////////////////////////////////////////////////////////////////
// CGraphLegend window
class CGraphLegend : public CStatic
{
// Construction
public:
CGraphLegend();
// Attributes
public:
private:
int legendLength;
CObList *legendLabels;
// Operations
public:
void SetLegendText(int datagroup, CString label);
CString GetLegendText(int datagroup);
int GetLegendLength();
void Remove(int dataGroup);
void RemoveAll();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGraphLegend)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CGraphLegend();
// Generated message map functions
protected:
//{{AFX_MSG(CGraphLegend)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GRAPHLEGEND_H__99A8A552_4029_40CC_839A_D8210C46CD8B__INCLUDED_)