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Rendering the Gaussian Splatting pointcloud with Open3D, using the same extrinsic_matrix/intrinsic_matrix that I use in gsplat, gives the following result:
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Hello, I'm trying to combine Open3D with an image rendered from gsplat (Gaussian Splatting).
Gaussian Splatting coordinate system is (+X, -Y, +Z), the intrinsic matrix is calculated as follows (row-major):
The extrinsic is:
Rendering the Gaussian Splatting pointcloud with Open3D, using the same extrinsic_matrix/intrinsic_matrix that I use in gsplat, gives the following result:
I'm rendering using:
Is there anything, like a zoom, or any parameter transforming the camera matrices that I'm missing? 👀
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