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index.d.ts
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import {
AbstractLevel,
AbstractDatabaseOptions,
AbstractOpenOptions,
AbstractGetOptions,
AbstractGetManyOptions,
AbstractPutOptions,
AbstractDelOptions,
AbstractBatchOperation,
AbstractBatchOptions,
AbstractChainedBatch,
AbstractChainedBatchWriteOptions,
AbstractIteratorOptions,
AbstractIterator,
AbstractKeyIterator,
AbstractKeyIteratorOptions,
AbstractValueIterator,
AbstractValueIteratorOptions,
Transcoder,
NodeCallback
} from 'abstract-level'
/**
* An {@link AbstractLevel} database backed by
* [LevelDB](https://github.com/google/leveldb).
*
* @template KDefault The default type of keys if not overridden on operations.
* @template VDefault The default type of values if not overridden on operations.
*/
declare class ClassicLevel<KDefault = string, VDefault = string>
extends AbstractLevel<string | Buffer | Uint8Array, KDefault, VDefault> {
/**
* Database constructor.
*
* @param location Directory path (relative or absolute) where LevelDB will
* store its files.
* @param options Options, of which some will be forwarded to {@link open}.
*/
constructor (
location: string,
options?: DatabaseOptions<KDefault, VDefault> | undefined
)
/**
* Location that was passed to the constructor.
*/
get location (): string
open (): Promise<void>
open (options: OpenOptions): Promise<void>
open (callback: NodeCallback<void>): void
open (options: OpenOptions, callback: NodeCallback<void>): void
get (key: KDefault): Promise<VDefault>
get (key: KDefault, callback: NodeCallback<VDefault>): void
get<K = KDefault, V = VDefault> (key: K, options: GetOptions<K, V>): Promise<V>
get<K = KDefault, V = VDefault> (key: K, options: GetOptions<K, V>, callback: NodeCallback<V>): void
getMany (keys: KDefault[]): Promise<VDefault[]>
getMany (keys: KDefault[], callback: NodeCallback<VDefault[]>): void
getMany<K = KDefault, V = VDefault> (keys: K[], options: GetManyOptions<K, V>): Promise<V[]>
getMany<K = KDefault, V = VDefault> (keys: K[], options: GetManyOptions<K, V>, callback: NodeCallback<V[]>): void
put (key: KDefault, value: VDefault): Promise<void>
put (key: KDefault, value: VDefault, callback: NodeCallback<void>): void
put<K = KDefault, V = VDefault> (key: K, value: V, options: PutOptions<K, V>): Promise<void>
put<K = KDefault, V = VDefault> (key: K, value: V, options: PutOptions<K, V>, callback: NodeCallback<void>): void
del (key: KDefault): Promise<void>
del (key: KDefault, callback: NodeCallback<void>): void
del<K = KDefault> (key: K, options: DelOptions<K>): Promise<void>
del<K = KDefault> (key: K, options: DelOptions<K>, callback: NodeCallback<void>): void
batch (operations: Array<BatchOperation<typeof this, KDefault, VDefault>>): Promise<void>
batch (operations: Array<BatchOperation<typeof this, KDefault, VDefault>>, callback: NodeCallback<void>): void
batch<K = KDefault, V = VDefault> (operations: Array<BatchOperation<typeof this, K, V>>, options: BatchOptions<K, V>): Promise<void>
batch<K = KDefault, V = VDefault> (operations: Array<BatchOperation<typeof this, K, V>>, options: BatchOptions<K, V>, callback: NodeCallback<void>): void
batch (): ChainedBatch<typeof this, KDefault, VDefault>
iterator (): Iterator<typeof this, KDefault, VDefault>
iterator<K = KDefault, V = VDefault> (options: IteratorOptions<K, V>): Iterator<typeof this, K, V>
keys (): KeyIterator<typeof this, KDefault>
keys<K = KDefault> (options: KeyIteratorOptions<K>): KeyIterator<typeof this, K>
values (): ValueIterator<typeof this, KDefault, VDefault>
values<K = KDefault, V = VDefault> (options: ValueIteratorOptions<K, V>): ValueIterator<typeof this, K, V>
/**
* Get the approximate number of bytes of file system space used by the range
* `[start..end)`.
*/
approximateSize (start: KDefault, end: KDefault): Promise<number>
approximateSize (start: KDefault, end: KDefault, callback: NodeCallback<number>): void
approximateSize<K = KDefault> (start: K, end: K, options: StartEndOptions<K>): Promise<number>
approximateSize<K = KDefault> (start: K, end: K, options: StartEndOptions<K>, callback: NodeCallback<number>): void
/**
* Manually trigger a database compaction in the range `[start..end)`.
*/
compactRange (start: KDefault, end: KDefault): Promise<void>
compactRange (start: KDefault, end: KDefault, callback: NodeCallback<void>): void
compactRange<K = KDefault> (start: K, end: K, options: StartEndOptions<K>): Promise<void>
compactRange<K = KDefault> (start: K, end: K, options: StartEndOptions<K>, callback: NodeCallback<void>): void
/**
* Get internal details from LevelDB.
*/
getProperty (property: string): string
/**
* Completely remove an existing LevelDB database directory. Can be used in
* place of a full directory removal to only remove LevelDB-related files.
*/
static destroy (location: string): Promise<void>
static destroy (location: string, callback: NodeCallback<void>): void
/**
* Attempt a restoration of a damaged database. Can also be used to perform
* a compaction of the LevelDB log into table files.
*/
static repair (location: string): Promise<void>
static repair (location: string, callback: NodeCallback<void>): void
}
/**
* Options for the database constructor.
*/
export interface DatabaseOptions<K, V>
extends AbstractDatabaseOptions<K, V>, Omit<OpenOptions, 'passive'> {}
/**
* Options for the {@link ClassicLevel.open} method.
*/
export interface OpenOptions extends AbstractOpenOptions {
/**
* Unless set to `false`, all _compressible_ data will be run through the
* Snappy compression algorithm before being stored. Snappy is very fast so
* leave this on unless you have good reason to turn it off.
*
* @defaultValue `true`
*/
compression?: boolean | undefined
/**
* The size (in bytes) of the in-memory
* [LRU](http://en.wikipedia.org/wiki/Least_Recently_Used)
* cache with frequently used uncompressed block contents.
*
* @defaultValue `8 * 1024 * 1024`
*/
cacheSize?: number | undefined
/**
* The maximum size (in bytes) of the log (in memory and stored in the `.log`
* file on disk). Beyond this size, LevelDB will convert the log data to the
* first level of sorted table files. From LevelDB documentation:
*
* > Larger values increase performance, especially during bulk loads. Up to
* > two write buffers may be held in memory at the same time, so you may
* > wish to adjust this parameter to control memory usage. Also, a larger
* > write buffer will result in a longer recovery time the next time the
* > database is opened.
*
* @defaultValue `4 * 1024 * 1024`
*/
writeBufferSize?: number | undefined
/**
* The _approximate_ size of the blocks that make up the table files. The
* size relates to uncompressed data (hence "approximate"). Blocks are
* indexed in the table file and entry-lookups involve reading an entire
* block and parsing to discover the required entry.
*
* @defaultValue `4096`
*/
blockSize?: number | undefined
/**
* The maximum number of files that LevelDB is allowed to have open at a
* time. If your database is likely to have a large working set, you may
* increase this value to prevent file descriptor churn. To calculate the
* number of files required for your working set, divide your total data size
* by `maxFileSize`.
*
* @defaultValue 1000
*/
maxOpenFiles?: number | undefined
/**
* The number of entries before restarting the "delta encoding" of keys
* within blocks. Each "restart" point stores the full key for the entry,
* between restarts, the common prefix of the keys for those entries is
* omitted. Restarts are similar to the concept of keyframes in video
* encoding and are used to minimise the amount of space required to store
* keys. This is particularly helpful when using deep namespacing / prefixing
* in your keys.
*
* @defaultValue `16`
*/
blockRestartInterval?: number | undefined
/**
* The maximum amount of bytes to write to a file before switching to a new
* one. From LevelDB documentation:
*
* > If your filesystem is more efficient with larger files, you could
* > consider increasing the value. The downside will be longer compactions
* > and hence longer latency / performance hiccups. Another reason to
* > increase this parameter might be when you are initially populating a
* > large database.
*
* @defaultValue `2 * 1024 * 1024`
*/
maxFileSize?: number | undefined
}
/**
* Additional options for the {@link ClassicLevel.get} and {@link ClassicLevel.getMany}
* methods.
*/
declare interface ReadOptions {
/**
* Unless set to `false`, LevelDB will fill its in-memory
* [LRU](http://en.wikipedia.org/wiki/Least_Recently_Used) cache with data
* that was read.
*
* @defaultValue `true`
*/
fillCache?: boolean | undefined
}
/**
* Options for the {@link ClassicLevel.get} method.
*/
export interface GetOptions<K, V> extends AbstractGetOptions<K, V>, ReadOptions {}
/**
* Options for the {@link ClassicLevel.getMany} method.
*/
export interface GetManyOptions<K, V> extends AbstractGetManyOptions<K, V>, ReadOptions {}
/**
* Additional options for the {@link ClassicLevel.iterator}, {@link ClassicLevel.keys}
* and {@link ClassicLevel.values} methods.
*/
export interface AdditionalIteratorOptions {
/**
* If set to `true`, LevelDB will fill its in-memory
* [LRU](http://en.wikipedia.org/wiki/Least_Recently_Used) cache with data
* that was read.
*
* @defaultValue `false`
*/
fillCache?: boolean | undefined
/**
* Limit the amount of data that the iterator will hold in memory.
*/
highWaterMarkBytes?: number | undefined
}
/**
* Additional options for the {@link ClassicLevel.put}, {@link ClassicLevel.del}
* and {@link ClassicLevel.batch} methods.
*/
declare interface WriteOptions {
/**
* If set to `true`, LevelDB will perform a synchronous write of the data
* although the operation will be asynchronous as far as Node.js or Electron
* is concerned. Normally, LevelDB passes the data to the operating system
* for writing and returns immediately. In contrast, a synchronous write will
* use [`fsync()`](https://man7.org/linux/man-pages/man2/fsync.2.html) or
* equivalent, so the operation will not complete until the data is actually
* on disk. Synchronous writes are significantly slower than asynchronous
* writes.
*
* @defaultValue `false`
*/
sync?: boolean | undefined
}
/**
* Options for the {@link ClassicLevel.put} method.
*/
export interface PutOptions<K, V> extends AbstractPutOptions<K, V>, WriteOptions {}
/**
* Options for the {@link ClassicLevel.del} method.
*/
export interface DelOptions<K> extends AbstractDelOptions<K>, WriteOptions {}
/**
* Options for the {@link ClassicLevel.batch} method.
*/
export interface BatchOptions<K, V> extends AbstractBatchOptions<K, V>, WriteOptions {}
/**
* Options for the {@link ChainedBatch.write} method.
*/
export interface ChainedBatchWriteOptions extends AbstractChainedBatchWriteOptions, WriteOptions {}
export class ChainedBatch<TDatabase, KDefault, VDefault> extends AbstractChainedBatch<TDatabase, KDefault, VDefault> {
write (): Promise<void>
write (options: ChainedBatchWriteOptions): Promise<void>
write (callback: NodeCallback<void>): void
write (options: ChainedBatchWriteOptions, callback: NodeCallback<void>): void
}
/**
* Options for the {@link ClassicLevel.approximateSize} and
* {@link ClassicLevel.compactRange} methods.
*/
export interface StartEndOptions<K> {
/**
* Custom key encoding for this operation, used to encode `start` and `end`.
*/
keyEncoding?: string | Transcoder.PartialEncoder<K> | undefined
}
// Export remaining types so that consumers don't have to guess whether they're extended
export type BatchOperation<TDatabase, K, V> = AbstractBatchOperation<TDatabase, K, V>
export type Iterator<TDatabase, K, V> = AbstractIterator<TDatabase, K, V>
export type KeyIterator<TDatabase, K> = AbstractKeyIterator<TDatabase, K>
export type ValueIterator<TDatabase, K, V> = AbstractValueIterator<TDatabase, K, V>
export type IteratorOptions<K, V> = AbstractIteratorOptions<K, V> & AdditionalIteratorOptions
export type KeyIteratorOptions<K> = AbstractKeyIteratorOptions<K> & AdditionalIteratorOptions
export type ValueIteratorOptions<K, V> = AbstractValueIteratorOptions<K, V> & AdditionalIteratorOptions