Skip to content

Latest commit

 

History

History
113 lines (82 loc) · 4.89 KB

README.md

File metadata and controls

113 lines (82 loc) · 4.89 KB

valet

valet exists primarily to provide butler as a native N-API addon for itch.

Distribution

valet is published on npm as @itchio/valet. This includes the JavaScript and TypeScript bindings parts.

The bindings include not only "the valet interface" (initialize, newConn, send, recv), but also JSON-RPC support code and typings for the butlerd protocol, see the docs.

As part of its postinstall script, it downloads the relevant .zip archive from GitHub releases and extracts it to artifacts/x86_64-linux, for example.

The idea is that, for whichever project valet is used in (which, again, should only be itch ideally), it's "just a regular npm dependency", just like the electron package.

On first install, it downloads the binary bits it needs. If the version changes, it redownloads the binary bits. But apart from that, it should stay out of everyone's way as much as possible.

That means you don't need Rust or Go installed to develop itch.

Even though valet includes a fair bit of Rust, is not published on https://crates.io/ at all.

How does this even work

valet uses N-API to "be a native addon". Which means it doesn't need to be recompiled to be compatible with various versions of Node.JS and Electron going forward.

The N-API part is all Rust - it uses nj-sys (itself generated with bindgen), but solely to get the N-API function signatures.

Then there's the napi crate which is a thin Rusty layer on top of N-API, providing traits like FromNapi and ToNapi, and convenient methods to manipulate object properties, or create class-like objects with a this state. Among other things, it does an ungodly amount of work dealing with closures so you don't have to.

The butler part is, of course, Go. There's a small Go module named libbutler which imports parts of butler and exposes them as a set of C functions and types, using cgo.

So:

  • User code requires npm package @itchio/valet
  • index.js detects the platform and requires the relevant index.node file
    • This can be overriden to an absolute path - and will be in release builds of itch, because packaging / code-signing etc.
  • The Rust code registers itself with the Node.JS runtime using N-API
  • Node.JS ends up calling into the Rust code to get the exports
  • The Rust code exports an object (see the typings for documentation) which has methods which end up calling Go code over cgo.

The heck is an index.node file

index.node is effectively just a dynamic library (or shared library, or dylib, or DLL, whatever you want to call it) which Node.JS (or Electron) loads.

But our dynamic library must use some symbols defined only in node.exe (or electron.exe, or itch.exe, etc.). On Linux & macOS, this isn't a problem because their linkers allows "undefined symbols" and "dynamic lookup".

Any Windows-specific hacks?

On Windows, if we used MSVC, this wouldn't be a problem either, because this is what /DELAYLOAD is used for. And that's usually how native addons are compiled.

But, because there's Go code involved, we have to use a mingw (GCC) toolchain, which does not support /DELAYLOAD. That's why, on windows, we use napi_stub, which exports the functions we need, as stubs, and patches jumps to the real functions when our module gets loaded, using GetProcAddress and x86 instruction templates (one for i686, and one for x86_64).

Debugging the thing

On Linux & macOS, just use GDB or LLDB.

You can even use Valgrind on Linux, although having Go code in there will pollute the output a lot. I wasn't able to compile it with ASan or MSan due to obscure linker errors.

On windows, it's kind of a headache. Node.JS (or Electron) is compiled using an MSVC toolchain. In fact, I'm not aware of any other N-API modules that are compiled with GCC (probably because people think patching code at runtime is a silly thing to do - but that's pretty much what MSVC's /DELAYLOAD does under the hook anyway, so..).

The bad news is, a mingw64 (GCC) toolchain will only produce DWARF debug information, so tools like WinDbg won't be able to see into valet's code.

And Node.JS/Electron only come with PDB (MSVC) debug info (if you can hunt them down... and extract the sources in the right place, or mess with the search paths), so MSYS2-GDB for example won't see into the Node code.

The solution is, of course, to use an obscure tool developed for the D language (I think?), cv2pdb. Use it directly on the index.node file, so you have an index.pdb next to it.

Yes, it actually works. To grab cv2pdb, go to its Releases tab to find the AppVeyor page, instead of attempting to build it yourself (it's not worth the trouble).