You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I think it would be very useful if it was possible to fade in / out when calling PlaySound() or StopSound().
My suggestion would be to add a float input to each function so they could be called like so:
AudioManager.PlaySound (AudioLibrarySounds.player_slide, fade: .5f);
Also, I'm not sure if this is a bug or user error but I tried using SoundChannelHelper.BeginFadeOut() but it's not doing anything
Ex:
SoundChannelHelper soundRef = null;
void Update()
{
if (Input.GetKeyDown (KeyCode.Alpha6))
soundRef = AudioManager.PlaySound (AudioLibrarySounds.player_slide,transform);
if (Input.GetKeyDown (KeyCode.Alpha7))
if (soundRef != null) soundRef.BeginFadeOut (.1f);
}
Unity Version:
6000.0.26f1
The text was updated successfully, but these errors were encountered:
LazyEti
changed the title
Suggestion: Add a "Fade" parameter to PlaySound() and StopSound()
Suggestion: Add a "Fade" param to PlaySound() / StopSound()
Jan 16, 2025
Thanks for the report, this is indeed a bug with BeginFadeOut.
A fix has been pushed to the development branch. If you aren't already, I'd recommend using the version of JSAM available there.
Alternatively, you can download the individual fixed script to your project here.
I've noted your suggestion down, making Fade functionality more visible would indeed be useful👍. I'll have it out in the next version update.
In the meantime, your implementation above is correct. Let me know if you have any other issues!
Hi, I think it would be very useful if it was possible to fade in / out when calling PlaySound() or StopSound().
My suggestion would be to add a float input to each function so they could be called like so:
AudioManager.PlaySound (AudioLibrarySounds.player_slide, fade: .5f);
Also, I'm not sure if this is a bug or user error but I tried using SoundChannelHelper.BeginFadeOut() but it's not doing anything
Ex:
Unity Version:
6000.0.26f1
The text was updated successfully, but these errors were encountered: