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EntityType.h
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/*
* File: EntityType.h
* Author: cancian
*
* Created on 14 de Agosto de 2018, 19:24
*/
#ifndef ENTITYTYPE_H
#define ENTITYTYPE_H
#include <string>
#include "ModelInfrastructure.h"
#include "Collector_if.h"
class EntityType: public ModelInfrastructure {
public:
EntityType();
EntityType(const EntityType& orig);
virtual ~EntityType();
public: //get & set
void setInitialWaitingCost(double _initialWaitingCost);
double getInitialWaitingCost() const;
void setInitialOtherCost(double _initialOtherCost);
double getInitialOtherCost() const;
void setInitialNVACost(double _initialNVACost);
double getInitialNVACost() const;
void setInitialVACost(double _initialVACost);
double getInitialVACost() const;
void setInitialPicture(std::string _initialPicture);
std::string getInitialPicture() const;
public: //get
Collector_if* getCstatTimeInSystem() const;
Collector_if* getCstatNVATime() const;
Collector_if* getCstatVATime() const;
Collector_if* getCstatOtherTime() const;
Collector_if* getCstatTransferTime() const;
Collector_if* getCstatWaitingTime() const;
private:
std::string _initialPicture = "report";
double _initialVACost = 0.0;
double _initialNVACost = 0.0;
double _initialOtherCost = 0.0;
double _initialWaitingCost = 0.0;
private:
Collector_if* _cstatWaitingTime;
Collector_if* _cstatTransferTime;
Collector_if* _cstatOtherTime;
Collector_if* _cstatVATime;
Collector_if* _cstatNVATime;
Collector_if* _cstatTimeInSystem;
};
#endif /* ENTITYTYPE_H */