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PublishGame(){
oldData = this.isPublished
this.isPublished = !oldData
if (this.isPublished){
this.publishedAt = new Date()
}
return this.save()
}
I have that method in astronomy. It uses to update isPublished and publishedAt fields in my data. Another field I have is paramCounters that are array objects and any other field. But when I run it, I have a validation array error in paramCounters validation field. The weird thing is that I don’t call and update that field in the above method. Anyone know why?
This is where I call the method. I have another function with this.remove() method and it works normally.
export function ListGameItem({gameData}){
const [isOpen, setIsOpen] = useState(false)
const onClose = () => setIsOpen(false)
const cancelRef = useRef()
const game = Game.findOne({_id:gameData._id})
const history = useHistory()
function HandlePublish(){
console.log(game)
game.callMethod('PublishGame', (err,result) => {
err && alert(err.message)
res && console.log(result)
})
}
function HandleDeleteGame(){
game.callMethod('DeleteGame', (err, result) => {})
onClose()
}
When you're creating issue on GH you should always create reproduction repository with just trimmed down version of your problem. Just the PublishGame method, publishedAt, isPublished and paramCounters fields.
I have that method in astronomy. It uses to update isPublished and publishedAt fields in my data. Another field I have is paramCounters that are array objects and any other field. But when I run it, I have a validation array error in paramCounters validation field. The weird thing is that I don’t call and update that field in the above method. Anyone know why?
This is where I call the method. I have another function with this.remove() method and it works normally.
My latest repo is in https://github.com/ashlite/back-chamber
Thank you
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