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GUI.py
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# built in modules
# for threading
# for checking all the process outputs
import subprocess
import threading
# for delaying execution
import time
# for handling the GUI
import tkinter as tk
# 3rd party modules
# for handling the GUI
import customtkinter as ctk
# for checking the windows
import pyautogui
# Local modules
# for talking with the arduino
from arduino import Arduino
# for handling the database
from db import DB
# holds all the global vars
from variables import checked, kill, reading
went_through = []
# kill timer flag. when True it kills the timeout threads active
kill_timer = [False]
# set to True to enable logging
logging = False
# set end flag
end = False
# log function. prints the message if logging is enabled. for development purposes
def log(*x):
global logging
if logging:
print(*x)
def clear_checked_if_locked():
global checked, end
process_name = "LogonUI.exe"
callall = "TASKLIST"
log("watching for lock")
while True:
if end:
print("killing lock watcher")
break
outputall = subprocess.check_output(callall)
outputstringall = str(outputall)
if process_name in outputstringall:
log("locked, clearing checked")
if len(checked) > 0:
checked.clear()
# timeout function. it waits for a certain amount of time and then calls the callback function
def timeout(sec, callback):
global kill_timer
# reset kill timer flag
kill_timer[0] = False
# wait for sec seconds
for i in range(sec)[::-1]:
# if kill timer flag is True, return
if kill_timer[0]:
return
log(i)
# wait for 1 second
time.sleep(1)
# call the callback function
callback()
class GUI:
def __init__(self):
#! connect to the database
self.db = DB("root", "jan04198", log=True)
#! create the database
self.db.create_database("program_manager")
self.db.use("program_manager")
#! create the tables
self.db.create_table(
"programs",
{
"id": {"data_type": "INT", "keys": ["PRIMARY KEY", "AUTO_INCREMENT"]},
"name": {"data_type": "VARCHAR(255)"},
"description": {"data_type": "TEXT"},
},
)
self.db.create_table(
"users",
{
"id": {"data_type": "INT", "keys": ["PRIMARY KEY", "AUTO_INCREMENT"]},
"username": {"data_type": "VARCHAR(255)"},
"fingerprintID": {"data_type": "INT", "keys": ["UNIQUE", "NOT NULL"]},
},
)
self.db.create_table(
"access",
{
"id": {"data_type": "INT", "keys": ["PRIMARY KEY", "AUTO_INCREMENT"]},
"uid": {
"data_type": "INT",
"keys": ["NOT NULL"],
},
"pid": {
"data_type": "INT",
"keys": ["NOT NULL"],
},
},
constraints=[
"FOREIGN KEY (uid) REFERENCES users(id)",
"FOREIGN KEY (pid) REFERENCES programs(id)",
],
)
self.db.create_table(
"fingerprints",
{
"Id": {"data_type": "INT", "keys": ["PRIMARY KEY", "AUTO_INCREMENT"]},
"FingerprintID": {"data_type": "INT", "keys": ["UNIQUE", "NOT NULL"]},
"uid": {"data_type": "INT", "keys": ["NOT NULL"]},
},
constraints=["FOREIGN KEY (uid) REFERENCES users(id)"],
)
#! connect to the arduino
self.arduino = Arduino("COM12", 9600)
#! create the root window+
self.root = tk.Tk()
self.root.title("Custom Tkinter")
self.root.geometry("1920x1080")
self.w = 1920
self.h = 1080
self.root.protocol("WM_DELETE_WINDOW", self.on_close)
#! program list window section
self.program_list_window = ctk.CTkFrame(self.root, corner_radius=0)
# top bar
self.program_list_window_top_bar = ctk.CTkFrame(
self.program_list_window, corner_radius=0
)
# title
self.program_list_title = ctk.CTkLabel(
self.program_list_window_top_bar, text="Programs"
)
# place the title
self.program_list_title.place(relx=0, rely=0, relwidth=0.8, relheight=1)
# add program button
ctk.CTkButton(
self.program_list_window_top_bar,
text="Add Program",
command=self.add_program,
).place(relx=0.8, rely=0.5, relwidth=0.2, anchor=tk.CENTER)
# place the top bar
self.program_list_window_top_bar.place(
relx=0, rely=0, relwidth=1, relheight=0.1
)
# add program button. this should only be visible if there are no programs
self.add_program_button = ctk.CTkButton(
self.program_list_window,
text="Add Program",
command=self.add_program,
)
# program list which will show all the programs on the watch list
self.program_list = ctk.CTkScrollableFrame(
self.program_list_window, height=self.h, corner_radius=0
)
# populate the program list window
self.populate_programs_window()
#! program window section
# selected program
self.selected = None
# program window
self.program_window = ctk.CTkFrame(self.root, height=self.h, corner_radius=0)
# select program label which will be visible if no program is selected
self.select_program_label = ctk.CTkLabel(
self.program_window, text="Select Program"
)
# program info window
self.program_info = ctk.CTkFrame(self.program_window, corner_radius=0)
# program name label
self.program_name = ctk.CTkLabel(
self.program_info,
text=f"Program Name: {self.selected.name if self.selected else ''}",
)
# place the program name
self.program_name.place(
relx=0.5, rely=0.5, relwidth=1, relheight=0.1, anchor=tk.CENTER
)
# program users window
self.program_users_frame = ctk.CTkFrame(self.program_window, corner_radius=0)
# top bar
top_heading = ctk.CTkFrame(self.program_users_frame, corner_radius=0)
# place the top bar
top_heading.place(relx=0, rely=0, relwidth=1, relheight=0.1)
# title
ctk.CTkLabel(top_heading, text="Users").place(
relx=0, rely=0, relwidth=0.8, relheight=1
)
# add user button
self.add_user_top_button = ctk.CTkButton(
top_heading,
text="Add User",
)
# place the add user button
self.add_user_top_button.place(
relx=0.8, rely=0.5, relwidth=0.2, anchor=tk.CENTER
)
# users list
self.program_users = ctk.CTkScrollableFrame(
self.program_users_frame, corner_radius=0
)
# add user button only visible if no users are in the program
self.add_user_button = ctk.CTkButton(
self.program_users_frame,
text="Add User",
)
# populate the program window
self.populate_program_window()
# pack the frames
self.program_list_window.place(relx=0, rely=0, relwidth=0.4, relheight=1)
self.program_window.place(relx=0.4, rely=0, relwidth=0.6, relheight=1)
# start the lock watcher
threading.Thread(target=clear_checked_if_locked).start()
# call the mainloop
self.run()
def run(self):
# run the mainloop
self.root.mainloop()
def clear_children(self, parent: ctk.CTkBaseClass):
"""
clears all the children of the parent widget
Args:
parent (ctk.CTkBaseClass): the parent widget
Returns:
None
"""
for child in parent.winfo_children():
child.destroy()
def populate_programs_window(self):
"""
populates the program list window
Returns:
None
"""
# set the kill flag to True to kill the window watcher
global kill
kill = True
# get all the programs
programs = self.db.query().select().from_table("programs").execute()
# if no programs, return
if len(programs) == 0:
# remove the program list
self.program_list.place_forget()
# place the add program button
self.add_program_button.place(relx=0.5, rely=0.5, anchor=tk.CENTER)
return
# remove the add program button
self.add_program_button.place_forget()
# place list after top bar
self.program_list.place(relx=0, rely=0.1, relwidth=1, relheight=0.9)
# clear the program list
self.clear_children(self.program_list)
# populate the program list
for program in programs:
container = ctk.CTkFrame(self.program_list, corner_radius=0)
# place container with fill x and auto y
container.pack(fill="x")
# buttons with the same height as the container
# select button 80% width
ctk.CTkButton(
container,
text=program.name,
command=lambda program=program: self.select_program(program),
fg_color="transparent",
hover=False,
).pack(side="left", fill="x", expand=True)
# delete button 20% width
ctk.CTkButton(
container,
text="Delete",
command=lambda program=program: self.delete_program(program),
).pack(side="right", fill="x", expand=True)
# place the buttons
# create a new window watcher
self.watcher = window_watcher(
self.db.query().select().from_table("programs").execute(),
callbacks={Verify_Access: {"parent": self, "target": None}},
)
def select_program(self, program):
"""
selects the program
Args:
program (Record): the program to select
Returns:
None
"""
# set the selected program
self.selected = program
# populate the program window
self.populate_program_window()
def populate_program_window(self):
"""
populates the program window
Returns:
None
"""
# if no program is selected
if self.selected != None:
# get rid of label
self.select_program_label.place_forget()
# change program name
self.program_name.configure(
text=f"Program Name: {self.selected.name}",
)
# empty list of users
self.clear_children(self.program_users)
# place the program info
self.program_info.place(relx=0, rely=0, relwidth=1, relheight=0.1)
# place the program users
self.program_users_frame.place(relx=0, rely=0.1, relwidth=1, relheight=0.9)
self.program_users.place(relx=0, rely=0.1, relwidth=1, relheight=0.9)
# place the add user button
self.add_user_top_button.configure(
command=lambda program=self.selected: self.add_user(program)
)
# get all the users in the program
users = (
self.db.query()
.select()
.from_table("users")
.in_column(
id=self.db.query()
.select(["uid"])
.from_table("access")
.equals(pid=self.selected.id)
)
.execute()
)
# if no users in the program
if len(users) == 0:
# remove the add user button
self.program_users.place_forget()
# place the add user button this is necessary to refresh button content
self.add_user_button.configure(
command=lambda program=self.selected: self.add_user(program)
)
self.add_user_button.place(relx=0.5, rely=0.5, anchor=tk.CENTER)
return
# if users are there
# remove the add user button
self.add_user_button.place_forget()
# populate the users
for user in users:
# create a frame for each user
userFrame = ctk.CTkFrame(self.program_users, corner_radius=0)
userFrame.pack(fill="x")
# create a button with the user name
ctk.CTkButton(
userFrame,
text=user.username,
command=lambda user=user: self.delete_user_from_program(user),
fg_color="transparent",
hover=False,
).pack(side="left", fill="x", expand=True)
# create a delete button
ctk.CTkButton(
userFrame,
text="Delete",
command=lambda user=user: self.delete_user_from_program(user),
).pack(side="right", fill="x", expand=True)
else:
# if no program is selected
# remove the program info
self.program_info.place_forget()
# remove the program users
self.program_users_frame.place_forget()
# place the select program label
self.select_program_label.place(relx=0.5, rely=0.5, anchor=tk.CENTER)
def delete_user_from_program(self, user):
"""
deletes the user from the program
Args:
user (Record): the user to delete
Returns:
None
"""
# delete the user from the program
self.db.query().delete("access").equals(
uid=user.id, pid=self.selected.id
).execute()
# refresh the program window
self.populate_program_window()
def delete_program(self, program):
"""
deletes the program
Args:
program (Record): the program to delete
Returns:
None
"""
# get program id
program_id = program.id
# remove access for users for this program. necessary due to sql reference
self.db.query().delete("access").equals(pid=program_id).execute()
# remove the program
self.db.query().delete("programs").equals(id=program_id).execute()
# if the selected program is the one being deleted
if self.selected:
if self.selected.id == program_id:
# set selected to None
self.selected = None
# refresh the program window
self.populate_program_window()
# refresh the program list
self.clear_children(self.program_list)
self.populate_programs_window()
def add_program(self):
"""
adds a program
Returns:
None
"""
# create a new add program window
Add_program(self)
def add_user(self, program):
"""
adds a user to the program
Args:
program (Record): the program to add the user to
Returns:
None
"""
# create a new add user window
Add_user_to_program_window(self, program, self.populate_program_window)
def on_close(self):
"""
called when the window is closed
Returns:
None
"""
# set the kill flag to True
global kill, end
kill = True
end = True
# destroy the UI
self.root.destroy()
# close arduino serial connection
self.arduino.close()
# close the database connection
self.db.conn.close()
# exit the program
exit()
class Add_User_Window:
def __init__(self, parent: GUI, callback=None):
"""
Add user window
Args:
parent (GUI): the parent GUI
callback (function): the function to call after the user is added
Returns:
None
"""
# set the parent
self.parent = parent
# create a new window
self.window = ctk.CTkToplevel(self.parent.root)
# set the window to the top
self.window.attributes("-topmost", True)
# set the title
self.window.title("Add User")
# set the geometry
self.window.geometry(f"{self.parent.w//2}x{self.parent.h//2}")
# set the callback
self.callback = callback
# user name label
self.user_name_label = ctk.CTkLabel(self.window, text="User Name")
# user name entry
self.user_name_entry = ctk.CTkEntry(self.window)
# fingerprint label
self.fingerprint_label = ctk.CTkLabel(self.window, text="Fingerprint ID")
# fingerprint entry
self.fingerprint_entry = ctk.CTkEntry(self.window)
# add user button
self.add_user_button = ctk.CTkButton(
self.window, text="Add User", command=self.add_user
)
# message label
self.user_name_label.place(relx=0, rely=0, relwidth=1, relheight=0.1)
self.user_name_entry.place(relx=0, rely=0.1, relwidth=1, relheight=0.1)
# place the fingerprint label and entry
self.fingerprint_label.place(relx=0, rely=0.2, relwidth=1, relheight=0.1)
self.fingerprint_entry.place(relx=0, rely=0.3, relwidth=1, relheight=0.1)
# place the add user button
self.add_user_button.place(relx=0.5, rely=0.5, anchor=tk.CENTER)
# message label
self.message_label = ctk.CTkLabel(self.window, text="")
self.message_label.place(relx=0.5, rely=0.6, anchor=tk.CENTER)
# run the window
self.run()
def add_user(self):
# check if the user name is empty
if self.user_name_entry.get() == "" or self.user_name_entry.get() == None:
# set the message label
self.message_label.configure(text="User name is required")
return
# check if the fingerprint id is empty
if self.fingerprint_entry.get() == "" or self.fingerprint_entry.get() == None:
# set the message label
self.message_label.configure(text="Fingerprint ID is required")
return
# check if the fingerprint id is a number
if not self.fingerprint_entry.get().isdigit():
# set the message label
self.message_label.configure(text="Fingerprint ID must be a number")
return
# check if the fingerprint id is between 1 and 127
if (
int(self.fingerprint_entry.get()) < 1
or int(self.fingerprint_entry.get()) > 127
):
# set the message label
self.message_label.configure(
text="Fingerprint ID must be between 1 and 127"
)
return
# check if the user name already exists
if (
self.parent.db.query()
.select()
.from_table("users")
.equals(username=self.user_name_entry.get())
.execute()
):
# set the message label
self.message_label.configure(text="User name already exists")
return
# check if the fingerprint id already exists
if (
self.parent.db.query()
.select()
.from_table("users")
.equals(fingerprintID=self.fingerprint_entry.get())
.execute()
):
# set the message label
self.message_label.configure(text="Fingerprint ID already exists")
return
# start reading from the arduino
self.parent.arduino.start_reading()
# wait for the arduino to ask for the choice
self.parent.arduino.wait_for(["Enter choice: "])
# write the choice
self.parent.arduino.write("1")
# wait for the arduino to ask for the fingerprint id
self.parent.arduino.wait_for(["Enter finger print id from 1 to 127"])
# write the fingerprint id
self.parent.arduino.write(self.fingerprint_entry.get())
# take fingerprint
while True:
# wait for the arduino to ask for the fingerprint or processes it
read = self.parent.arduino.wait_for(
["place finger", "remove finger", "stored!"]
)
# if the fingerprint is stored, break
if "stored!" in read:
self.message_label.configure(text="Fingerprint stored!")
break
# if the arduino asks to place the finger, set the message label
if "place finger" in read:
self.message_label.configure(text="Place finger")
# if the arduino asks to remove the finger, set the message label
if "remove finger" in read:
self.message_label.configure(text="Remove finger")
# create the user
self.parent.db.query().insert(
"users",
username=self.user_name_entry.get(),
fingerprintID=self.fingerprint_entry.get(),
).values(
[(self.user_name_entry.get(), int(self.fingerprint_entry.get()))]
).execute()
# if any callback is set, call it
if self.callback != None:
self.callback()
# close the window
self.window.destroy()
def run(self):
"""
runs the window
Returns:
None
"""
# run the window
self.window.mainloop()
class Add_user_to_program_window:
def __init__(self, parent: GUI, program, callback=None):
"""
Add user to program window
Args:
parent (GUI): the parent GUI
program (Record): the program to add the user to
callback (function): the function to call after the user is added
Returns:
None
"""
# set the callback
self.callback = callback
# set the parent
self.parent = parent
# create a new window
self.window = ctk.CTkToplevel(self.parent.root)
# set the window to the top
self.window.attributes("-topmost", True)
# set the title
self.window.title("Add User")
# set the geometry
self.window.geometry(f"{self.parent.w//2}x{self.parent.h//2}")
# set the program
self.program = program
# user list window
self.selected = None
# user list window
self.user_list_window = ctk.CTkFrame(self.window, corner_radius=0)
# top bar
user_list_window_top_bar = ctk.CTkFrame(self.user_list_window, corner_radius=0)
# title
user_list_title = ctk.CTkLabel(user_list_window_top_bar, text="Users")
# add user button
add_user_button = ctk.CTkButton(
user_list_window_top_bar, text="Add User", command=self.add_new_user
)
# user list
self.user_list = ctk.CTkScrollableFrame(self.user_list_window, corner_radius=0)
# user window
self.add_new_user_button = ctk.CTkButton(
self.user_list_window, text="Add new user", command=self.add_new_user
)
# user window
user_list_window_top_bar.place(relx=0, rely=0, relwidth=1, relheight=0.1)
# user list title
user_list_title.place(relx=0, rely=0, relwidth=0.8, relheight=1)
# add user button
add_user_button.place(relx=0.8, rely=0.5, relwidth=0.2, anchor=tk.CENTER)
# user list
self.user_list.place(relx=0, rely=0.1, relwidth=1, relheight=0.9)
# user window
self.user_window = ctk.CTkFrame(self.window, corner_radius=0)
# user name
self.user_name = ctk.CTkLabel(
self.user_window,
text=f"User Name: {self.selected.username if self.selected else ''}",
)
# select user button
self.select_user_button = ctk.CTkButton(
self.user_window,
text="Select User",
)
# delete user button
self.delete_user_button = ctk.CTkButton(
self.user_window,
text="Delete User",
)
# if not selected
self.user_window_select_label = ctk.CTkLabel(
self.user_window, text="Select User"
)
# user name
self.user_window_select_label.place(relx=0.5, rely=0.5, anchor=tk.CENTER)
# place the user list window
self.populate_user_list()
# place the user list window
self.user_list_window.place(relx=0, rely=0, relwidth=0.4, relheight=1)
# place the user window
self.user_window.place(relx=0.4, rely=0, relwidth=0.6, relheight=1)
# run the window
self.run()
def add_new_user(self):
"""
adds a new user
Returns:
None
"""
# create a new add user window
self.window.attributes("-topmost", False)
# create a new add user window
Add_User_Window(self.parent, self.populate_user_list)
def populate_user_list(self):
"""
populates the user list
Returns:
None
"""
# get all the users
self.clear_children(self.user_list)
# get all the users
users = self.parent.db.query().select().from_table("users").execute()
# if no users, return
if len(users) == 0:
# remove the add user button
self.add_new_user_button.place(relx=0.5, rely=0.5, anchor=tk.CENTER)
return
# remove the add user button
self.add_new_user_button.place_forget()
# populate the users
for user in users:
# create a button with the user name
ctk.CTkButton(
self.user_list,
text=user.username,
command=lambda user=user: self.select_user(user),
fg_color="transparent",
hover=False,
).pack(side="top", fill="x")
def clear_children(self, parent: ctk.CTkBaseClass):
"""
clears all the children of the parent widget
Args:
parent (ctk.CTkBaseClass): the parent widget
Returns:
None
"""
# clear all the children
for child in parent.winfo_children():
child.destroy()
def select_user(self, user):
"""
selects the user
Args:
user (Record): the user to select
Returns:
None
"""
# set the selected user
self.selected = user
# populate the user window
self.populate_user_window()
def populate_user_window(self):
"""
populates the user window
Returns:
None
"""
# if user is selected
if self.selected != None:
# remove the select user label
self.user_window_select_label.place_forget()
# change the user name
self.user_name.configure(
text=f"User Name: {self.selected.username}",
)
# place the user name
self.select_user_button.configure(
command=lambda user=self.selected: self.add_user_to_program(user)
)
# place the delete user button
self.delete_user_button.configure(
command=lambda user=self.selected: self.delete_user(user)
)
# place the user name
self.user_name.place(relx=0, rely=0, relwidth=1, relheight=0.1)
# place the select user button
self.select_user_button.place(relx=0, rely=0.1, relwidth=0.5, relheight=0.1)
# place the delete user button
self.delete_user_button.place(
relx=0.5, rely=0.1, relwidth=0.5, relheight=0.1
)
# if no user is selected
else:
# remove the user name
self.user_name.place_forget()
# remove the select user button
self.select_user_button.place_forget()
# remove the delete user button
self.delete_user_button.place_forget()
# place the select user label
self.user_window_select_label.place(relx=0.5, rely=0.5, anchor=tk.CENTER)
def delete_user(self, user):
"""
deletes the user
Args:
user (Record): the user to delete
Returns:
None
"""
# delete the user
self.parent.arduino.wait_for(["Enter choice: "])
# write the choice
self.parent.arduino.write("2")
# wait for the arduino to ask for the fingerprint id
self.parent.arduino.wait_for(
["Enter Id of the fingerprint that is to be deleted: "]
)
# write the fingerprint id
self.parent.arduino.write(str(user.fingerprintID))
# wait for the arduino to delete the fingerprint
self.parent.arduino.wait_for(["Deleted!"])
# delete the user from the program
self.parent.db.query().delete("access").equals(
uid=user.id, pid=self.program.id
).execute()
# delete the user
self.parent.db.query().delete("users").equals(id=user.id).execute()
# refresh the user list
self.populate_user_list()
# refresh the user window
self.parent.populate_program_window()
# refresh the program window
self.select_user(None)
def add_user_to_program(self, user):
"""
adds the user to the program
Args:
user (Record): the user to add
Returns:
None
"""
# check if the user already has access
user_exists = (
self.parent.db.query()
.select()
.from_table("access")
.equals(uid=user.id, pid=self.program.id)
.execute()
)
# if user already has access, return
if len(user_exists) > 0:
log("user already has access")
return
# add the user to the program
self.parent.db.query().insert(
"access", uid=user.id, pid=self.program.id
).values([(user.id, self.program.id)]).execute()
# call the callback if set
if self.callback != None:
self.callback()
# refresh the user list
self.window.destroy()
def run(self):
# run the window
self.window.mainloop()
class Add_program:
def __init__(self, parent: GUI):
"""
Add program window
Args:
parent (GUI): the parent GUI
Returns:
None
"""
# set the parent
self.parent = parent
# create a new window
self.window = ctk.CTkToplevel(self.parent.root)
# set the window to the top
self.window.attributes("-topmost", True)
# set the title
self.window.title("Add Program")
# set the geometry
self.window.geometry(f"{self.parent.w//2}x{self.parent.h//2}")
# program list window
self.program_list_window = ctk.CTkFrame(self.window, corner_radius=0)
# title