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Material.003.material
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// Material.003 genrated by blender2ogre 0.5.8
material Material.003
{
receive_shadows on
technique
{
pass Material.003
{
ambient 0.5522552728652954 0.6600504517555237 0.761259138584137 1.0
diffuse 0.4418042248756322 0.5280403692728335 0.6090073199422257 1.0
specular 0.5 0.5 0.5 1.0 12.5
emissive 0.16015402452255856 0.1914146255012117 0.22076514383695844 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
}
}
}