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Material_prop_.001.material
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// Material_prop_.001 genrated by blender2ogre 0.5.8
material Material_prop_.001
{
receive_shadows on
technique
{
pass Material_prop_.001
{
ambient 0.7273544669151306 0.7483897805213928 0.7260770797729492 1.0
diffuse 0.5818835822028454 0.5987118333386157 0.5808616724738727 1.0
specular 0.5 0.5 0.5 1.0 11.0
emissive 0.0 0.0 0.0 1.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
texture_unit
{
texture Butterfly_text_prop.jpg
tex_address_mode wrap
scale 1.0 1.0
colour_op modulate
}
}
}
}