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Tetromino.gd
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extends Node
var rng := RandomNumberGenerator.new()
enum TYPE {O, I, S, Z, L, J, T}
enum DIRECTION {UP, RIGHT, DOWN, LEFT}
enum ROTATION {CLOCKWISE, COUNTERCLOCKWISE}
# Tiles have ids starting from 0 - I guess this might be a hack.
# Maybe some assertion on _ready?
enum TILE {RED, GREEN, PINK, BLUE, TEAL, YELLOW, BROWN}
func _ready():
rng.randomize()
print("random is random")
func random_type() -> int:
var type_keys = TYPE.keys()
return TYPE[type_keys[rng.randi() % type_keys.size()]]
func rotate(direction : int, rotation : int) -> int:
match rotation:
ROTATION.CLOCKWISE:
return (direction + 1) % DIRECTION.size()
ROTATION.COUNTERCLOCKWISE:
if direction > 0:
return direction - 1
return DIRECTION.size() - 1
_:
push_error("invalid rotation %s"%rotation)
assert(false)
return -1
func tile_for_type(t : int) -> int:
match t:
TYPE.O:
return TILE.YELLOW
TYPE.I:
return TILE.TEAL
TYPE.S:
return TILE.RED
TYPE.Z:
return TILE.GREEN
TYPE.L:
return TILE.BROWN
TYPE.J:
return TILE.BLUE
TYPE.T:
return TILE.PINK
_:
push_error("unknown tetromino type: %s"%t)
assert(false)
return -1
func starting_pivot_for_type(t : int) -> Vector2:
match t:
TYPE.O:
return Vector2(4, 1)
TYPE.I:
return Vector2(4, 3)
TYPE.S:
return Vector2(5, 1)
TYPE.Z:
return Vector2(4, 1)
TYPE.L:
return Vector2(5, 1)
TYPE.J:
return Vector2(4, 1)
TYPE.T:
return Vector2(4, 1)
_:
push_error("unknown tetromino type: %s"%t)
assert(false)
return Vector2()
# occupied_cells return which tiles will be occupied relative to pivot
# when tile of type t is pointed in direction dir.
func occupied_cells(t : int, dir : int) -> Array:
match t:
TYPE.O:
match dir:
DIRECTION.UP:
# X X
# P X
return [Vector2(0, -1), Vector2(1, -1), Vector2(0, 0), Vector2(1, 0)]
DIRECTION.RIGHT:
# P X
# X X
return [Vector2(0, 0), Vector2(1, 0), Vector2(0, 1), Vector2(1, 1)]
DIRECTION.DOWN:
# X P
# X X
return [Vector2(-1, 0), Vector2(0, 0), Vector2(-1, 1), Vector2(0, 1)]
DIRECTION.LEFT:
# X X
# X P
return [Vector2(-1, -1), Vector2(0, -1), Vector2(-1, 0), Vector2(0, 0)]
_:
push_error("unknown tetromino O direction: %s"%dir)
assert(false)
return []
TYPE.I:
match dir:
DIRECTION.UP:
# X
# X
# P
# X
return [Vector2(0, -2), Vector2(0, -1), Vector2(0, 0), Vector2(0, 1)]
DIRECTION.RIGHT:
# X P X X
return [Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0), Vector2(2, 0)]
DIRECTION.DOWN:
# X
# P
# X
# X
return [Vector2(0, -1), Vector2(0, 0), Vector2(0, 1), Vector2(0, 2)]
DIRECTION.LEFT:
# X X P X
return [Vector2(-2, 0), Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0)]
_:
push_error("unknown tetromino I direction: %s"%dir)
assert(false)
return []
TYPE.S:
match dir:
DIRECTION.UP:
# X
# X P
# X
return [Vector2(-1, -1), Vector2(-1, 0), Vector2(0, 0), Vector2(0, 1)]
DIRECTION.RIGHT:
# X X
# X P
return [Vector2(0, -1), Vector2(1, -1), Vector2(-1, 0), Vector2(0, 0)]
DIRECTION.DOWN:
# X
# P X
# X
return [Vector2(0, -1), Vector2(0, 0), Vector2(1, 0), Vector2(1, 1)]
DIRECTION.LEFT:
# P X
# X X
return [Vector2(0, 0), Vector2(1, 0), Vector2(-1, 1), Vector2(0, 1)]
_:
push_error("unknown tetromino S direction: %s"%dir)
assert(false)
return []
TYPE.Z:
match dir:
DIRECTION.UP:
# X
# P X
# X
return [Vector2(1, -1), Vector2(0, 0), Vector2(1, 0), Vector2(0, 1)]
DIRECTION.RIGHT:
# X P
# X X
return [Vector2(-1, 0), Vector2(0, 0), Vector2(0, 1), Vector2(1, 1)]
DIRECTION.DOWN:
# X
# X P
# X
return [Vector2(0, -1), Vector2(-1, 0), Vector2(0, 0), Vector2(-1, 1)]
DIRECTION.LEFT:
# X X
# P X
return [Vector2(-1, -1), Vector2(0, -1), Vector2(0, 0), Vector2(1, 0)]
_:
push_error("unknown tetromino Z direction: %s"%dir)
assert(false)
return []
TYPE.L:
match dir:
DIRECTION.UP:
# X
# P
# X X
return [Vector2(0, -1), Vector2(0, 0), Vector2(0, 1), Vector2(1, 1)]
DIRECTION.RIGHT:
# X P X
# X
return [Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0), Vector2(-1, 1)]
DIRECTION.DOWN:
# X X
# P
# X
return [Vector2(-1, -1), Vector2(0, -1), Vector2(0, 0), Vector2(0, 1)]
DIRECTION.LEFT:
# X
# X P X
return [Vector2(1, -1), Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0)]
_:
push_error("unknown tetromino L direction: %s"%dir)
assert(false)
return []
TYPE.J:
match dir:
DIRECTION.UP:
# X
# P
# X X
return [Vector2(0, -1), Vector2(0, 0), Vector2(-1, 1), Vector2(0, 1)]
DIRECTION.RIGHT:
# X
# X P X
return [Vector2(-1, -1), Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0)]
DIRECTION.DOWN:
# X X
# P
# X
return [Vector2(0, -1), Vector2(1, -1), Vector2(0, 0), Vector2(0, 1)]
DIRECTION.LEFT:
# X P X
# X
return [Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0), Vector2(1, 1)]
_:
push_error("unknown tetromino J direction: %s"%dir)
assert(false)
return []
TYPE.T:
match dir:
DIRECTION.UP:
# X
# X P X
return [Vector2(0, -1), Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0)]
DIRECTION.RIGHT:
# X
# P X
# X
return [Vector2(0, -1), Vector2(0, 0), Vector2(1, 0), Vector2(0, 1)]
DIRECTION.DOWN:
# X P X
# X
return [Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0), Vector2(0, 1)]
DIRECTION.LEFT:
# X
# X P
# X
return [Vector2(0, -1), Vector2(-1, 0), Vector2(0, 0), Vector2(0, 1)]
_:
push_error("unknown tetromino T direction: %s"%dir)
assert(false)
return []
_:
push_error("unknown tetromino type: %s"%t)
assert(false)
return []