-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathResourceManager.lua
140 lines (124 loc) · 4.89 KB
/
ResourceManager.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
local class = require "com.class"
---@class ResourceManager
---@overload fun():ResourceManager
local ResourceManager = class:derive("ResourceManager")
-- Place your imports here
local Font = require("Font")
local Image = require("Image")
local NineImage = require("NineImage")
---Constructs the Resource Manager. It holds data.
---This is a faux Resource Manager which has a similar API to what is there in OpenSMCE.
function ResourceManager:new()
self.fonts = {
default = Font("resources/font_default.json"),
editor = Font("resources/font_editor.json"),
standard = Font("resources/font_standard.json")
}
self.fontLookup = {}
self.images = {
widget_box = Image("resources/widget_box.png"),
widget_button = Image("resources/widget_button.png"),
widget_canvas = Image("resources/widget_canvas.png"),
widget_locked = Image("resources/widget_locked.png"),
widget_ninesprite = Image("resources/widget_ninesprite.png"),
widget_none = Image("resources/widget_none.png"),
widget_sprite = Image("resources/widget_sprite.png"),
widget_text = Image("resources/widget_text.png"),
widget_titledigit = Image("resources/widget_titledigit.png")
}
self.imageLookup = {}
self.nineImages = {
base_button = NineImage("resources/base_button.png", 3, 9, 3, 9),
base_button_hover = NineImage("resources/base_button_hover.png", 3, 9, 3, 9),
base_button_click = NineImage("resources/base_button_click.png", 3, 9, 3, 9),
button = NineImage("resources/button.png", 2, 3, 3, 4),
button_hover = NineImage("resources/button_hover.png", 2, 3, 3, 4),
button_click = NineImage("resources/button_click.png", 2, 3, 3, 4),
ed_button = NineImage("resources/ed_button.png", 2, 3, 2, 3),
ed_button_click = NineImage("resources/ed_button_click.png", 2, 3, 2, 3),
ed_input = NineImage("resources/ed_input.png", 2, 3, 2, 3),
ed_input_hover = NineImage("resources/ed_input_hover.png", 2, 3, 2, 3),
ed_input_disabled = NineImage("resources/ed_input_disabled.png", 2, 3, 2, 3)
}
self.nineImageLookup = {}
end
---Inits the Resource Manager by preparing the resource lookups.
function ResourceManager:init()
for fontName, font in pairs(self.fonts) do
self.fontLookup[font] = fontName
end
for imageName, image in pairs(self.images) do
self.imageLookup[image] = imageName
end
for nineImageName, nineImage in pairs(self.nineImages) do
self.nineImageLookup[nineImage] = nineImageName
end
end
---Returns a font with the provided name.
---@param name string The font name.
---@return Font
function ResourceManager:getFont(name)
return self.fonts[name]
end
---Returns the name of the provided font.
---@param font Font The font to be looked up.
---@return string
function ResourceManager:getFontName(font)
return self.fontLookup[font]
end
---Returns the list of all available fonts, in the format of `{{name = name, font = Font}, ...}`.
---The list is sorted by names alphabetically.
---@return table
function ResourceManager:getFontList()
local result = {}
for name, font in pairs(self.fonts) do
table.insert(result, {name = name, font = font})
end
table.sort(result, function(a, b) return a.name < b.name end)
return result
end
---Returns an image with the provided name.
---@param name string The image name.
---@return Image
function ResourceManager:getImage(name)
return self.images[name]
end
---Returns the name of the provided image.
---@param image Image The inage to be looked up.
function ResourceManager:getImageName(image)
return self.imageLookup[image]
end
---Returns the list of all available Images, in the format of `{{name = name, resource = Image}, ...}`.
---The list is sorted by names alphabetically.
---@return table
function ResourceManager:getImageList()
local result = {}
for name, image in pairs(self.images) do
table.insert(result, {name = name, resource = image})
end
table.sort(result, function(a, b) return a.name < b.name end)
return result
end
---Returns a NineImage with the provided name.
---@param name string The image name.
---@return NineImage
function ResourceManager:getNineImage(name)
return self.nineImages[name]
end
---Returns the name of the provided NineImage.
---@param nineImage NineImage The inage to be looked up.
function ResourceManager:getNineImageName(nineImage)
return self.nineImageLookup[nineImage]
end
---Returns the list of all available NineImages, in the format of `{{name = name, resource = NineImage}, ...}`.
---The list is sorted by names alphabetically.
---@return table
function ResourceManager:getNineImageList()
local result = {}
for name, nineImage in pairs(self.nineImages) do
table.insert(result, {name = name, resource = nineImage})
end
table.sort(result, function(a, b) return a.name < b.name end)
return result
end
return ResourceManager