The "spyder_" prefix identifies the maps and NPCs that belong to the Spyder in the Cathedral campaign.
Since the game is still being created, there are some concessions/workarounds:
- To play, choose Spyder after clicking on New Game.
- In some parts you can walk on water since surfing hasn't been implemented yet.
- There's a different exit to the right of Drokoro since removing collisions hasn't been implemented yet.
- For some reason, random_encounter didn't work if it was triggered by behaviour "talk", so I've changed that to condition "to_talk". However, that's not present in my version of the game, so I can't test it.
- Until there's the ability to pause player input, the campaign relies on players not moving during the scenes.
- Although I have a workaround for picking up items in the overworld, I might wait till the main solution is implemented.
- There's a couple of scenes where the text box cuts off the key speakers. Eventually I think being able to move the viewport is planned, which would address this. Otherwise, perhaps a smaller text box?
- The campaign talks about a "Spyder Bite" infection that's been spread, but there's no mechanics for it at this point.