1.3 (not released yet)
- /!\ Now features recursive drawing of portals!
- New object management that should be a lot more efficient.
- A lot of bugfixes in the menus (were taking 100% CPU).
- Added the long-awaited menu to select a map pack.
- 14 map packs bundled.
- Now rely on Yaml for save data and config files; most notably, map packs now have a lot of associated data: description, author, difficulty...
- Made things a lot more unix-friendly: uses '~/.asciiportal/' to store local data and optionally '/usr/share/asciiportal/' for game data.
- Save data is persistent across reinstallation (%APPDATA% on win32, ~/.asciiportal otherwise)
- Map pack's 'credits.txt' now gets added to the default credits.
- The nosdl port (truly ASCII!) should be roughly working now.
- OS X port with the latest version.
1.2c bugfixes.
1.2a (Nov 18 2009)
- WADS keys added.
- Music files changed to OGG.
- Menu item for changing map set disabled.
- 5th default ambient music added.
- Number-pad input is fixed.
- Objects in portals when they collapse are more properly delt with.
1.2 (Nov 14 2009)
- Controls finally fixed to react instantly. For real this time.
- Original levels reduced from 50 to 25. Extra levels moved to their own pack.
- 4 default musics available for custom map makers.
- Visual effect added when portals change.
- "Next" for portal gun increments when portal is created.
- Key to turn off all portals ('C') added.
- Game speed is now variable.
- Code hopefully compiles nativly for dingoo and GP2X devices.
- There is a known issue involving mouse movement being caught as input.
1.1 (Oct 21 2009) - Bug fix release:
- Physics bugs concerning boulder movements have been corrected.
- Player will pass through portals determined by aiming direction.
- The keyboard delay pause has been considerably scaled back. (You still may need to turn before moving, so there may be a pause there.)
- Some levels have been adjusted slightly.
- Comes with all known extra levels and new map packs.
- Player will now "catch" ladders mid fling.
- Level stats no longer try to keep track of time.
- You can now adjust your aim if at the top or bottom of a ladder.
- Portals will no longer count doors as valid walls when calculating normals.
- Portals will no longer open up straight to a chain link wall.
1.0 (Sept 16 2009) - First public release.