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I'm getting a path that runs straight through a hole. Technically it doesn't cross any of the edges of the hole, but runs along edges and crosses both in and out at vertices, so I gueses the issue is with checking edge crossings for visibility.
I'm getting a path that runs straight through a hole. Technically it doesn't cross any of the edges of the hole, but runs along edges and crosses both in and out at vertices, so I gueses the issue is with checking edge crossings for visibility.
Setup to reproduce:
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