Skip to content

Beta release presentation

Austin Hedeen edited this page Nov 24, 2013 · 35 revisions

Logistics

  • Presentation Guide
  • Presentation Date: 11.25.2013
  • Presentation Practice: GoogleHangouts at 6:30 PM on Sunday the 24th

Presentation Roles

Name Role
Jennifer Messaging
Julie Computer
Kenny Challenge/Resolution
Austin Introduction
Rhea Commissions
Christina Registration

Everyone needs to somehow be involved with the presentation. We need someone to talk through the demo, someone to perform the demo, someone to act it out if necessary, someone to answer questions, and so forth.

Agenda

  • Group Introductions
  • Problem/Project Pitch
  • Demonstration
  • Biggest Challenge, Resolution
  • Q&A

Script

Group Introduction

Everyone can introduce themselves and explain what you deal primarily with:

  • Jennifer: PM, Full Stack
  • Julie: PM, Back End
  • Kenny: Back End
  • Austin: Technical Lead, Full Stack
  • Rhea: Front End
  • Christina: Design, Full Stack, Documentation

Problem/Project Pitch

  • Problem / Solution
    • Current "state of the industry"
      • Emerging artists on their own for monetization
      • No standardized model to sell graphic art
    • Web application that assists both sides of the market
      • Provide artists a simple yet robust system to sell their wares
      • Provide customers a system to find exactly what they're looking for
  • Vision
    • Simplicity
      • Sleek design and intuitive UI
        • New users feel comfortable and in control
    • Dynamic
      • Fully customizable commission settings and messaging system
    • Producer-Focused
      • Protects the artist from malicious customers
      • Suggests base prices to limit market deflation
  • Broad Components
    • Commissions
      • Highly customizable system covering a broad range of works
      • (Stretch Goal) Widget API integration with external websites
    • Messaging
      • Keeps all parties in-the-know in a controlled environment
    • Payment
      • Integrated PayPal API
      • Allows alternative method of payment (users beware)
      • Pay-First structure

Demo

  • Registration & Settings
    • Artist visits first page and clicks "sign up/log in" to register for an account
    • Enters name, email, password, password confirmation to sign up
    • Once registered, visit settings page to change email and/or password
    • Log out by clicking "log out"
    • Log in by clicking "sign up/log in" and entering email, password
  • Commission Flow (Main focus)
    • Artists can create a template of how they want commission requests to come in (or what in particular they want specified)
    • Commissioners can also add in additional comments about their request
    • Artist either rejects the commission request or asks for some sort of modification of the commission request
    • Once the Artist is satisfied with the commission request, the Commissioner pays the Artist and the Artist begins work on the commission
    • The Artist can convey their current status / progress to the user (potentially a stretch goal)
    • Once complete, the Artist uploads the digital art which the Commissioner can view and download by following the URL
  • Messaging
    • Two ways to message another user: Go to profile page or go to inbox
      • Profile page
        • User can message another User via a link on the profile page
      • Inbox
        • User can see messages that s/he has received, sent, or deleted from an inbox view.
        • User can message another User via inbox view.

Biggest Challenge, Resolution

  • Collaboration
  • Essential for finishing the product on time
  • Essential for everyone to get the most out of the class
  • Challenging in practice, especially for a newly formed team
  • Resolution
  • Make an effort to voice concerns
  • Check in with everyone during meetings
  • Hold additional meetings as necessary to address conflicts
  • Start each phase by clearly specifying tasks to be completed and assigning people to them

Q&A

We should think of some questions that will be asked.