Reinforcement Learning (RL) is a type of machine learning where an agent learns to make decisions by taking actions in an environment to maximize a reward. In the context of optimal control, RL offers various algorithms and methods to find the best control policy. Here are some of the popular RL methods:
In model-based RL, the agent tries to learn a model of the environment, represented by ( f ).
🔴 Cons:
- The agent might learn unnecessary details about the environment.
- Even after learning, there's still a need to solve a model.
Q-learning is a value-based method where the agent learns the Q-function, which is closely related to dynamic programming.
🔴 Cons:
- Cannot generalize to new tasks.
- Has a high bias.
- Overestimation of Q-values. Solutions include using multiple Q-values or adjusting the update rate.
In Policy Gradient methods, the agent directly optimizes the policy parameterized by ( \theta ).
The update method is given by:
And its gradient:
This gradient can be estimated using Monte Carlo search.
🔴 Cons:
- Low sample efficiency.
- Instability in learning.
- High variance. Solutions include trust region methods, scheduling covariance, gradient clipping, and using an advantage function.
In Actor-Critic methods, the value estimation in the policy gradient is replaced with a neural network. Alternatively, a specific function can be used to solve the Q-network in the continuous action case.
🟢 Pros:
- Combines the benefits of value-based and policy-based methods.
- Can handle continuous action spaces.
With a good simulator and an accurate cost function, many RL problems can be largely solved. The choice of method depends on the specific problem, available data, and computational resources.