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Improve acces to media layer from gaming layer
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jdominpa committed Jul 10, 2024
1 parent 4a1379c commit 12c729a
Showing 1 changed file with 8 additions and 8 deletions.
16 changes: 8 additions & 8 deletions keyboards/kbdfans/kbd67/mkiirgb/keymaps/jdominpa/keymap.c
Original file line number Diff line number Diff line change
Expand Up @@ -13,12 +13,12 @@

enum layers {
_ALPHA,
_GAMING,
_LOWER,
_RAISE,
_SYMBOLS,
_NAVIGATION,
_MEDIA,
_GAMING,
};

const uint16_t PROGMEM l_rai_f10_combo[] = {KC_F2, KC_F1, COMBO_END};
Expand All @@ -43,6 +43,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
OS_SHFT, KC_Z, KC_X, KC_C, LSFT_T(KC_V), KC_B, KC_N, RSFT_T(KC_M), KC_COMM, KC_DOT, KC_SLSH, OS_SHFT, KC_UP, XXXXXXX,
KC_LCTL, KC_LGUI, KC_LALT, NAV_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT),

[_GAMING] = LAYOUT_65_ansi_blocker( /* Gaming layer */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, MO(_MEDIA),
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, TG_GAME,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(_RAISE),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT),

/* NOTE: the position of @ symbol can be improved in a keyboard with thumb keys */
[_LOWER] = LAYOUT_65_ansi_blocker( /* Lower layer */
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
Expand Down Expand Up @@ -79,13 +86,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
XXXXXXX, XXXXXXX, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),

[_GAMING] = LAYOUT_65_ansi_blocker( /* Gaming layer */
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_VOLU,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, TG_GAME,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_VOLD,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT),
};

// clang-format on

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