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Jed Smith edited this page Jan 1, 2022
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On this wiki you will find a collection of tool documentation and nerdy ramblings about display transforms and tertiary subjects. I think explaining is important. I'll do my best to simplify and distill things down as much as possible, but I will assume some foundational knowledge of digital color topics.
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An Introduction
High-level introduction to what this project is all about. -
OpenDRT Quick-Start
How to install OpenDRT in Nuke and Resolve, and some description of the parameters.
- stay tuned...
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Image States
How an image gets from a scene to your display. -
Gamut Volume
Dimensionality of a gamut volume. -
RGB Tonemap
All about per-channel display transforms. How they work and what effects they have on the look and behavior of images. -
Tonescale
How to compress scene-referred intensity down into the more limited display-referred output range. Using a norm to preserve color. -
High Dynamic Range (in progress)
What is HDR and how does the render transform change for these types of displays? -
Chroma Compression (in progress)
Compressing chroma in order to preserve tonality and get the most out of our limited display device. -
Whitepoint (in progress)
Technical whitepoint vs. creative whitepoint. filmlight link, chromaticity of peak, could be anything
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Footage
A collection of sources for scene-linear source footage.