Releases: jeffreylanters/react-unity-webgl
Releases · jeffreylanters/react-unity-webgl
Release v9.6.0
- Reimplemented unsafe detach and unload immediate method due to the absence of unmounting the Unity canvas [#22]
Release v9.5.2
Celebrating 1 million downloads! 🎉
- Updated typings and development dependencies
Release v9.5.1
- Updated typings for webGLContextAttributes powerPreference [#545]
Release v9.5.0
- Added support for setting a custom canvas ID [#482]
- Added string type as fallback for untyped cache control modes
Release v9.4.3
- Added support for setting a void function as the event listener [#517]
Release v9.4.2
- Resolved an issue where internal types were not included in the distribution [#512]
- Updated tests to include newer versions of Unity
- Internal typing and structure changes and improvements
- Removed
UNSAFE__detachAndUnloadImmediate
from the hook due to instability - Resolved an issue where the canvas would always match its canvas size regardless of the
matchWebGLToCanvasSize
setting - Various documentation improvements [#490] [#499]
Release v9.4.1
- Updated tests to include newer versions of Unity
- Internal typing and structure changes and improvements
- Removed
UNSAFE__detachAndUnloadImmediate
from the hook due to instability - Resolved an issue where the canvas would always match its canvas size regardless of the
matchWebGLToCanvasSize
setting [#511] - Various documentation improvements [#490] [#499]
Release v9.4.0
- Added support for overwriting Unity's disabled canvas events
- Minor internal improvements and updated typings
This is also the 100th release! 🎉
Release v9.3.0
- Added support for overwriting the custom cache control
- Minor internal improvements and updated typings
- Updated development dependencies
Release v9.2.1
- Fixed an issue where events invoked by the event system would not return their callback's return value [#455]