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It should be semi-easy to convert the existing watchOS client into an iOS client (I assume it's preferable to use one XCode project that produces both an iOS and a watchOS client, sharing the same SwiftUI code). Ideally the app would work on both iPhones and iPads, as basic client functionality only requires a microphone and a network connection.
The text was updated successfully, but these errors were encountered:
It should be semi-easy to convert the existing watchOS client into an iOS client (I assume it's preferable to use one XCode project that produces both an iOS and a watchOS client, sharing the same SwiftUI code). Ideally the app would work on both iPhones and iPads, as basic client functionality only requires a microphone and a network connection.
The text was updated successfully, but these errors were encountered: