diff --git a/CHANGELOG.md b/CHANGELOG.md index c237934..b910d1d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,11 +7,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ## [Unreleased] +## [0.2.1] - 2024-07-19 + ### Fixed - Ambient light not working when there are no point lights (#17). - ## [0.2.0] - 2024-07-04 ### Added diff --git a/Cargo.toml b/Cargo.toml index faa71c4..24f8359 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -1,6 +1,6 @@ [package] name = "bevy_light_2d" -version = "0.2.0" +version = "0.2.1" edition = "2021" categories = ["game-engines", "graphics", "rendering"] description = "General purpose 2d lighting for the Bevy game engine." diff --git a/README.md b/README.md index 204a9b0..4b289eb 100644 --- a/README.md +++ b/README.md @@ -15,8 +15,8 @@ Designed to be simple to use, yet expressive enough to fit a variety of needs. ## Features - Component driven design -- Configurable [point lights](https://docs.rs/bevy_light_2d/0.2.0/bevy_light_2d/light/struct.PointLight2d.html) -- Camera specific [ambient light](https://docs.rs/bevy_light_2d/0.2.0/bevy_light_2d/light/struct.AmbientLight2d.html) +- Configurable [point lights](https://docs.rs/bevy_light_2d/0.2.1/bevy_light_2d/light/struct.PointLight2d.html) +- Camera specific [ambient light](https://docs.rs/bevy_light_2d/0.2.1/bevy_light_2d/light/struct.AmbientLight2d.html) - Single camera rendering ## Usage