From e79405fda40f8d51345e1c994f4b033350e4c2b6 Mon Sep 17 00:00:00 2001 From: jhlink Date: Fri, 14 Dec 2018 17:13:44 -0500 Subject: [PATCH] docs: Add versioning in README.md --- Assets/Scripts/README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/README.md b/Assets/Scripts/README.md index 9c12eae..498c4eb 100644 --- a/Assets/Scripts/README.md +++ b/Assets/Scripts/README.md @@ -1,5 +1,7 @@ # Description +v0.0.6 + This project attempts to create a basic implementation for a dedicated 360 video player in Unity. The inspiration behind this project came after discovering that Unity's native video player does not handle asynchronous video downloads nor does it possess preset configurations for 360 video. @@ -126,4 +128,4 @@ Ensure within the 'Always Included Shader' array that an element containing the - Kudos to karsnen for his [StackOverflow response]( https://stackoverflow.com/questions/45875240/unable-to-play-video-clip-downloaded-from-url-using-videoplayer-in-unity ) for asynchronously downloading video files. - Kudos to adrenak for his initial work on creating a 360 Video Player in Unity, found [here](https://github.com/adrenak/UniVRMedia). - Kudos to Joachim Ante for his work on ReverseNormals.cs found [here](http://wiki.unity3d.com/index.php/ReverseNormals). -- Sample video used: [Visit the Phillippines](https://www.youtube.com/watch?v=vQt2NRT5yP4) \ No newline at end of file +- Sample video used: [Visit the Phillippines](https://www.youtube.com/watch?v=vQt2NRT5yP4)