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objects that already exist in the Scene will be cached when loaded again. This is valid for objects that can have multiple mountings, such as fans.
I think the problem is caused by the implementation that objects that are not in the scene are immediately cleared from the cache. I chose this implementation because of the design to free up as much memory as possible to prevent out-of-memory.
I think I could resolve the issue by relaxing this restriction a little bit.
As long as we have a 3D model with RGB lights, i can implement this.
I'm trying to figure out how to support cables for arbitrary models. It's not impossible, but it requires some research
It's easy. But it would be nice to have a concept UI drawing or something
91acb27
as the last commit, the implementation of the prototype feature is finished, and we need to discuss how to improve it in the future
@ZLY201
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