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mthread.cpp
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/// \file mthread.cpp
/// \author Jonathan Lamothe
// Arduino Multi-Threading Library (mthread)
// Copyright (C) 2010-2012 Jonathan Lamothe <[email protected]>
// This program is free software: you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation, either version 3 of
// the License, or (at your option) any later version.
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public
// License along with this program. If not, see:
// http://www.gnu.org/licenses/
#include "mthread.h"
Thread::Thread()
{
mode = run_mode;
kill_flag = false;
}
Thread::~Thread()
{}
Thread::Mode Thread::get_mode() const
{
return mode;
}
bool Thread::kill(bool force)
{
// If it's a forced kill, don't ask questions, just do it:
if(force)
{
mode = kill_mode;
return true;
}
// Otherwise, fail if we're already in a forced kill mode:
if(mode == kill_mode)
return false;
// Wake up the thread and request that it be killed:
mode = run_mode;
kill_flag = true;
}
bool Thread::pause()
{
// Fail if the thread is in forced kill mode:
if(mode == kill_mode)
return false;
// Pause the Thread:
mode = pause_mode;
return true;
}
bool Thread::resume()
{
// Fail if the thread is in forced kill mode:
if(mode == kill_mode)
return false;
// Resume the Thread:
mode = run_mode;
return true;
}
bool Thread::sleep(unsigned long t)
{
// Fail unless the thread is currently running:
if(mode != run_mode)
return false;
// Set the sleep timeout:
mode = sleep_mode;
stop_time = millis();
wait_time = t * 1000;
return true;
}
bool Thread::sleep_micro(unsigned long t)
{
// Fail unless the thread is currently running:
if(mode != run_mode)
return false;
// Set the sleep timeout:
mode = sleep_micro_mode;
stop_time = micros();
wait_time = t;
return true;
}
bool Thread::sleep_milli(unsigned long t)
{
// Fail unless the thread is currently running:
if(mode != run_mode)
return false;
// Set the sleep timeout:
mode = sleep_milli_mode;
stop_time = millis();
wait_time = t;
return true;
}
bool Thread::loop()
{
return false;
}
bool Thread::call()
{
switch(mode)
{
case run_mode:
// If the main loop completes destroy the Thread:
if(!loop())
{
delete this;
return false;
}
return true;
case pause_mode:
// Thread is paused - do nothing:
return true;
case sleep_mode:
case sleep_milli_mode:
// Return to normal operation after the timeout expires:
if(millis() - stop_time >= wait_time)
{
mode = run_mode;
if(!loop())
{
delete this;
return false;
}
}
return true;
case sleep_micro_mode:
// Return to normal operation after the timeout expires:
if(micros() - stop_time >= wait_time)
{
mode = run_mode;
if(!loop())
{
delete this;
return false;
}
}
return true;
}
// The thread is either in kill mode or something really bad has
// happened - terminate with extreme prejudice:
delete this;
return false;
}
ThreadList::ThreadList(bool keep)
{
thread = NULL;
thread_count = 0;
thread_index = 0;
keep_flag = keep;
}
ThreadList::~ThreadList()
{
for(unsigned i = 0; i < thread_count; i++)
delete thread[i];
free(thread);
}
bool ThreadList::add_thread(Thread *t)
{
// Sanity check:
if(t == NULL)
return false;
// Allocate space in the list for the new thread:
Thread **new_thread =
(Thread **)realloc(thread,
sizeof(Thread *) * (thread_count + 1));
if(new_thread == NULL)
return false;
thread = new_thread;
// Append the new pointer to the list and update the thread count:
thread[thread_count] = t;
thread_count++;
return true;
}
bool ThreadList::loop()
{
// Die if requested:
if(kill_flag)
return false;
// If nothing remains in the list, do nothing:
if(thread_count == 0)
return keep_flag;
// Move on to the next thread if the current one doesn't finish.
if(thread[thread_index]->call())
{
thread_index++;
if(thread_index >= thread_count)
thread_index = 0;
return true;
}
// The Thread doesn't need to be called again - remove it from the
// list:
thread_count--;
for(unsigned i = thread_index; i < thread_count; i++)
thread[i] = thread[i + 1];
if(thread_index >= thread_count)
thread_index = 0;
// If nothing remains in the list, free it and exit:
if(thread_count == 0)
{
free(thread);
thread = NULL;
return keep_flag;
}
// Re-allocate the list to reflect the missing thread:
thread = (Thread **)realloc(thread,
sizeof(Thread *) * thread_count);
return true;
}
EventHandler::EventHandler()
{
trigger = false;
}
EventHandler::~EventHandler()
{}
bool EventHandler::condition()
{
return false;
}
bool EventHandler::loop()
{
// Die if requested and idle:
if(!trigger && kill_flag)
return false;
// Continue running if already active:
if(trigger)
trigger = on_event();
// Otherwise, run the event if the condition is met:
else if(condition())
trigger = on_event();
return true;
}
bool EventHandler::on_event()
{
return false;
}
SwitchInput::SwitchInput(int pin, unsigned long debounce, Type type)
{
pinMode(pin, INPUT);
digitalWrite(pin, (type == pull_up_internal) ? HIGH : LOW);
this->debounce = debounce;
current_value = last_value = digitalRead(pin);
this->pin = pin;
this->type = type;
}
SwitchInput::~SwitchInput()
{}
bool SwitchInput::is_closed() const
{
return current_value == (type == pull_down) ? HIGH : LOW;
}
bool SwitchInput::is_open() const
{
return current_value == (type == pull_down) ? LOW : HIGH;
}
void SwitchInput::on_close()
{}
void SwitchInput::on_open()
{}
unsigned long SwitchInput::time_closed() const
{
return is_closed() ? millis() - last_debounce : 0;
}
unsigned long SwitchInput::time_open() const
{
return is_open() ? millis() - last_debounce : 0;
}
bool SwitchInput::loop()
{
// Terminate if requested:
if(kill_flag)
return false;
// Read the current pin value:
int val = digitalRead(pin);
// If it's changed, reset the debounce timer:
if(val != last_value)
{
last_change = millis();
last_value = val;
return true;
}
// If the debounce timer has expired and the switch value has
// changed:
if(millis() - last_change >= debounce && val != current_value)
{
current_value = val;
last_debounce = last_change;
switch(type)
{
// Pull-up resistor:
case pull_up_internal:
case pull_up:
if(val == HIGH)
on_open();
else
on_close();
break;
// Pull-down resistor:
case pull_down:
if(val == HIGH)
on_close();
else
on_open();
break;
}
}
return true;
}
void loop()
{
// If the main thread list doesn't exist, halt and catch fire:
if(main_thread_list == NULL)
return;
// Call it:
if(!main_thread_list->call())
main_thread_list = NULL;
}
// Initialize the main ThreadList:
ThreadList *main_thread_list = new ThreadList;
// jl