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ship.py
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import pygame
from pygame.sprite import Sprite
from drawable import Drawable
from updateable import Updateable
class Ship(Sprite, Drawable, Updateable):
def __init__(self, ai_game):
super().__init__()
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
self.image = pygame.image.load('images/green_ship.bmp')
self.rect = self.image.get_rect()
self.rect.midbottom = self.screen_rect.midbottom
self.__moving_right = False
self.__moving_left = False
self.settings = ai_game.settings
self.x = float(self.rect.x)
def startMovingRight(self):
self.__moving_right = True
def startMovingLeft(self):
self.__moving_left = True
def stopMovingRight(self):
self.__moving_right = False
def stopMovingLeft(self):
self.__moving_left = False
def update(self):
if self.__moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.__moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
self.rect.x = self.x
def center_ship(self):
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
def draw(self, surface):
surface.blit(self.image, self.rect)