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.gitignore
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# Autogenerated
.reflectiondata
src/nimforue/unreal/bindings
src/buildscripts/buildlibs.bat
.nimcache
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compilation Artifacts
*.pdb
*.ilk
*.exe
*.dSYM
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Binary Files
Binaries/*
# Compiled source files for the engine to use
Intermediate/*
#Confs files
NimForUE.*.json
nueMac.sh
.vscode/
NimHeaders/Modules
NimHeaders/UEGenBindings.h
NimHeaders/UEGenClassDefs.h
./nue
NimHeaders/Game.h
NimHeaders/Guest.h
sdk_version.txt
Source/NimForUE/Private/NimForUEGame/
compiler_version.txt
toolchain_dir.txt
.headerdata/allIncludes.json
.headerdata/allpchtypes.json
nimvmtest_linkerArgs.txt
src/NimForUE.code-workspace
Source/NimForUEGame/Private/Game/
Source/NimForUEAutoBindings/Private/auto/
Source/NimForUEGame/Private/Bindings/
src/hostnimforue/ffigen.nim
nimble.develop
nimble.paths
Source/NimForUEAutoBindings/Private/autogen/
Source/NimForUEAutoBindings/Public/UEGenBindings.h
test.json