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I wrote a custom vertex shader to bend the world, it works fine, but it borked all my textures, i dont know how to use the vertex changes I made and the fragment shader of the standard material, this is how it looks like atm
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Hi there,
I wrote a custom vertex shader to bend the world, it works fine, but it borked all my textures, i dont know how to use the vertex changes I made and the fragment shader of the standard material, this is how it looks like atm
Thanks =)
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