Using Mixamo models #201
sandru-nolimit
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Hey! For skinned meshes, you try just copy the skin.
This works if the meshes matches on the models. Otherwise you have to create something more sophisticated :) |
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Hi. Unfortunately, the solution didn't worked for me. I need to investigate a bit mode on the Mixamo exported models. And most probably, yes, I will have to create something more sofisticated. Anyway, thanks for the answer! I'll get back here with a solution once I'll figure it out. |
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Hi everyone! I'm using two Mixamo fbx files converted to glb with FBX2glTF.
The first file called characterModel.glb has the character with texture in a static T-pose position, let's call it Goblin.
The second file is called animationsModel.glb and it contains an animation from Mixamo without skin/texture, a capoeira dance.
How can I play an animation from animationsModel to the character? I want the Goblin to do capoeira.
PS: If I download an animation from Mixamo together with the skin it behaves well, no issues here. But I want to apply the same animation to multiple characters at once and I don't know how. If download each character with a custom animation I will end up with a huge project size.
PPS: i'm using Pixijs for about 7 years, but it's the first time i'm using pixi3d and I couldn't find a solution to my problem, not here or anywhere. I'm not an experimented 3D guy, but I guess it should be a way to translate an animation to a character that is using the same bones system.
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