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RandomBoard.cs
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/*
* Created by SharpDevelop.
* User: Joe
* Date: 28/11/2009
* Time: 9:26 PM
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.Collections.Generic;
using et2;
namespace ET2Solver
{
/// <summary>
/// Description of RandomBoard.
/// </summary>
public class RandomBoard
{
public bool debug_log = false;
public bool useRandom = true;
public System.Random r = new Random();
public int seed;
public Dictionary<char, int> patternBank = new Dictionary<char, int>();
public List<char> edgePatterns = new List<char>();
public List<char> internalPatterns = new List<char>();
public string[] tileset = new String[Board.max_tiles];
public string result = "";
public int numHalvesPerEdge = 12;
public int numHalvesPerInner1 = 24;
public int numHalvesPerInner2 = 25;
public int numHalvesPerInner3 = 0;
public int borderSize = 4 * ((Board.num_cols - 1)+(Board.num_rows - 1));
public int internalSize = 4 * (Board.num_cols - 2) * (Board.num_rows - 2) + 2 * (Board.num_cols - 2) + 2 * (Board.num_rows - 2);
public int numPatterns = Board.num_inner1 + Board.num_inner2 + Board.num_inner3;
public string layout = "";
public bool patternBankCreated = false;
public Dictionary<char, int> backup_patternBank = new Dictionary<char, int>();
public List<char> backup_edgePatterns = new List<char>();
public List<char> backup_internalPatterns = new List<char>();
public RandomBoard()
{
}
public int getSeed()
{
// int unixtime = (int)(DateTime.UtcNow - new DateTime(1970,1,1,0,0,0)).TotalSeconds;
// this.seed = unixtime;
// return this.seed;
// 2-pass random generator to generate more balanced variety of random numbers...
// 1st pass determines number range
// 2nd pass gets random number from that range
List<int> negnums = new List<int>();
negnums.Add(-1024);
negnums.Add(-65536);
negnums.Add(0);
negnums.Add(-16384);
negnums.Add(-2147483647);
negnums.Add(-32768);
negnums.Add(0);
negnums.Add(-8388608);
negnums.Add(0);
negnums.Add(-1048576);
negnums.Add(-256);
negnums.Add(0);
negnums.Add(-4194304);
negnums.Add(-8192);
negnums.Add(0);
negnums.Add(-16777216);
int minvalue = negnums[this.randomNumber(negnums.Count)];
List<int> posnums = new List<int>();
posnums.Add(256);
posnums.Add(4194304);
posnums.Add(8192);
posnums.Add(1048576);
posnums.Add(16384);
posnums.Add(2147483647);
posnums.Add(1024);
posnums.Add(32768);
posnums.Add(65536);
posnums.Add(8388608);
posnums.Add(16777216);
posnums.Add(64);
int maxvalue = posnums[this.randomNumber(posnums.Count)];
string sticks = DateTime.Now.Ticks.ToString();
int nticks = Convert.ToInt32(sticks.Substring(sticks.Length-12, 9));
Random r = new Random(nticks);
return r.Next(minvalue, maxvalue);
}
public int randomNumber(int max)
{
string sticks = DateTime.Now.Ticks.ToString();
int nticks = Convert.ToInt32(sticks.Substring(sticks.Length-12, 9));
Random r = new Random(nticks);
return r.Next(0, max);
}
public bool createPatternList()
{
// only need to create pattern list once per board layout (save time when called multiple times)
if ( this.layout == Board.getLayout() && this.patternBankCreated )
{
this.patternBank = new Dictionary<char, int>(this.backup_patternBank);
this.edgePatterns = new List<char>(this.backup_edgePatterns);
this.internalPatterns = new List<char>(this.backup_internalPatterns);
return true;
}
this.patternBank = new Dictionary<char, int>();
// cols,rows,numEdges,numInner1,numInner1Halves,numInner2,numInner2Halves,numInner3,numInner3Halves
// 16x16x5x5x240x12x600x0x0 E2 X256 Prize
// 6x6x4x1x8x2x34x2x38 E2 X36 Clue 1&3
// 12x6x4x2x148x2x40x0x0 E2 X72 Clue 2&4
// defaults
this.numHalvesPerEdge = 12;
this.numHalvesPerInner1 = 24;
this.numHalvesPerInner2 = 25;
this.numHalvesPerInner3 = 0;
this.borderSize = 4 * ((Board.num_cols - 1)+(Board.num_rows - 1));
this.internalSize = 4 * (Board.num_cols - 2) * (Board.num_rows - 2) + 2 * (Board.num_cols - 2) + 2 * (Board.num_rows - 2);
this.numPatterns = Board.num_inner1 + Board.num_inner2 + Board.num_inner3;
// define edges
if ( Board.num_edges > 0 )
{
this.numHalvesPerEdge = this.borderSize / Board.num_edges;
}
// define inner 1
if ( Board.num_inner1 > 0 && Board.num_inner1h > Board.num_inner1 )
{
this.numHalvesPerInner1 = Board.num_inner1h / Board.num_inner1;
}
// define inner 2
if ( Board.num_inner2 > 0 && Board.num_inner2h > Board.num_inner2 )
{
this.numHalvesPerInner2 = Board.num_inner2h / Board.num_inner2;
}
// define inner 3
if ( Board.num_inner3 > 0 && Board.num_inner3h > Board.num_inner3 )
{
this.numHalvesPerInner3 = Board.num_inner3h / Board.num_inner3;
}
this.logBoardLayout();
// check if layout is valid
if ( (Board.num_edges + this.numPatterns) > 26 )
{
System.Windows.Forms.MessageBox.Show("Invalid board layout - cannot create board. Too many patterns (" + (Board.num_edges + this.numPatterns) + " > 26)");
return false;
}
int layoutSize = Board.num_edges * this.numHalvesPerEdge + Board.num_inner1 * this.numHalvesPerInner1 + Board.num_inner2 * this.numHalvesPerInner2 + Board.num_inner3 * this.numHalvesPerInner3;
if ( this.borderSize + this.internalSize != layoutSize )
{
System.Windows.Forms.MessageBox.Show("Invalid board layout - cannot create board. Pattern count mismatch. " + layoutSize + " != " + (borderSize + internalSize));
return false;
}
// define pattern configuration
int minPID = Convert.ToInt16('A');
// edges A-E
for ( int p = 0; p < Board.num_edges; p++ )
{
char pattern = Convert.ToChar(minPID + p);
this.patternBank.Add(pattern, numHalvesPerEdge);
}
// inner1
minPID += Board.num_edges;
for ( int p = 0; p < Board.num_inner1; p++ )
{
char pattern = Convert.ToChar(minPID + p);
this.patternBank.Add(pattern, numHalvesPerInner1);
}
// inner2
minPID += Board.num_inner1;
for ( int p = 0; p < Board.num_inner2; p++ )
{
char pattern = Convert.ToChar(minPID + p);
this.patternBank.Add(pattern, numHalvesPerInner2);
}
// inner3
minPID += Board.num_inner2;
for ( int p = 0; p < Board.num_inner3; p++ )
{
char pattern = Convert.ToChar(minPID + p);
this.patternBank.Add(pattern, numHalvesPerInner3);
}
// internal edge pattern distribution
// tile 8,9 - piece 139
this.edgePatterns = new System.Collections.Generic.List<char>();
for ( int i = 0; i < Board.num_edges; i++ )
{
char pattern = Char.ConvertFromUtf32(65 + i).ToCharArray()[0];
this.edgePatterns.Add(pattern);
}
this.internalPatterns = new System.Collections.Generic.List<char>();
for ( int i = Board.num_edges; i < Board.num_edges + numPatterns; i++ )
{
char pattern = Char.ConvertFromUtf32(65 + i).ToCharArray()[0];
this.internalPatterns.Add(pattern);
}
//Program.TheMainForm.log("patternlist size: edgePatterns = " + this.edgePatterns.Count.ToString() + ", internalPatterns = " + this.internalPatterns.Count.ToString());
// randomise the list
/*
if ( this.useRandom )
{
for ( int i = 0; i < this.edgePatterns.Count; i++ )
{
int pos = this.r.Next(this.edgePatterns.Count);
char pa = this.edgePatterns[i];
char pb = this.edgePatterns[pos];
this.edgePatterns[i] = pb;
this.edgePatterns[pos] = pa;
}
for ( int i = 0; i < this.internalPatterns.Count; i++ )
{
int pos = this.r.Next(this.internalPatterns.Count);
char pa = this.internalPatterns[i];
char pb = this.internalPatterns[pos];
this.internalPatterns[i] = pb;
this.internalPatterns[pos] = pa;
}
}
*/
// backup pattern layout for multiple re-uses
this.layout = Board.getLayout();
this.patternBankCreated = true;
this.backup_patternBank = new Dictionary<char, int>(this.patternBank);
this.backup_edgePatterns = new List<char>(this.edgePatterns);
this.backup_internalPatterns = new List<char>(this.internalPatterns);
return true;
}
public char fetchPattern(bool isBorder)
{
char pattern = '-';
int pos = 0;
if ( isBorder && this.edgePatterns.Count > 0 )
{
if ( this.useRandom )
{
pos = this.r.Next(this.edgePatterns.Count);
}
if ( pos > - 1 )
{
pattern = (char)this.edgePatterns[pos];
this.patternBank[pattern]--;
this.patternBank[pattern]--;
if ( this.patternBank[pattern] == 0 )
{
this.edgePatterns.RemoveAt(pos);
}
}
}
else if ( !isBorder && this.internalPatterns.Count > 0 )
{
if ( this.useRandom )
{
pos = this.r.Next(this.internalPatterns.Count);
}
if ( pos > - 1 )
{
pattern = (char)this.internalPatterns[pos];
this.patternBank[pattern]--;
this.patternBank[pattern]--;
if ( this.patternBank[pattern] == 0 )
{
this.internalPatterns.RemoveAt(pos);
}
}
}
return pattern;
}
public string createNewTileset(Int32 seed)
{
if ( Program.TheMainForm.cbVerboseCreateBoardLog.Checked )
{
this.debug_log = true;
}
this.seed = seed;
this.r = new Random(seed);
if ( !this.createPatternList() )
{
return "";
}
this.logPatternCount();
this.tileset = new string[Board.max_tiles];
int numTiles = 0;
char pattern;
// handle first series of squares horizontally L/R
for ( int row = 1; row <= Board.num_rows; row++ )
{
for ( int col = 1; col <= Board.num_cols - 1; col++ )
{
// get pattern
bool isBorder = this.isBorderCell(col, row, 'h');
pattern = this.fetchPattern(isBorder);
//Program.TheMainForm.log(col + "," + row + " isBorder: " + isBorder.ToString() + ", pattern: " + pattern);
this.placePattern(col, row, 'R', pattern);
this.placePattern(col+1, row,'L', pattern);
numTiles += 1;
}
}
// handle second series of squares vertically U/D
for ( int row = 1; row <= Board.num_rows - 1; row++ )
{
for ( int col = 1; col <= Board.num_cols; col++ )
{
// get pattern
bool isBorder = this.isBorderCell(col, row, 'v');
pattern = this.fetchPattern(isBorder);
//Program.TheMainForm.log(col + "," + row + " isBorder: " + isBorder.ToString() + ", pattern: " + pattern);
this.placePattern(col, row, 'D', pattern);
this.placePattern(col, row+1,'U', pattern);
numTiles += 1;
}
}
// check if all tiles are unique
int numUniqueTiles = Program.TheMainForm.board.countNumUniqueTiles(this.tileset);
string isUnique = "";
if ( numUniqueTiles == this.tileset.Length * 4 )
{
isUnique = "UNIQUE ";
}
Board.seed = seed;
Board.setTitle();
this.result = isUnique + "Board " + Board.title + " generated with " + numUniqueTiles + " / " + this.tileset.Length * 4 + " unique rotations using " + Board.max_tiles + " tile(s), hash = " + Utils.getSHA1(String.Join("\r\n", this.tileset).Trim());
this.logPatternCount();
//Program.TheMainForm.log("generated " + numTiles + " patterns");
return String.Join("\r\n", this.tileset);
}
public void placePattern(int col, int row, char loc, char pattern)
{
//Program.TheMainForm.log("placePattern(" + col.ToString() + "," + row.ToString() + "," + loc.ToString() + "," + pattern.ToString() + ")");
int tile_id = (row - 1) * Board.num_cols + col;
string borderType = this.getBorderType(col, row);
string tilemap;
int pos = 0;
if ( this.tileset[tile_id-1] == "" || this.tileset[tile_id-1] == null )
{
tilemap = this.getTileBorder(borderType);
}
else
{
tilemap = this.tileset[tile_id-1];
}
switch ( loc )
{
case 'L':
pos = 0;
break;
case 'U':
pos = 1;
break;
case 'R':
pos = 2;
break;
case 'D':
pos = 3;
break;
}
//Program.TheMainForm.log(tile_id + "," + tilemap + "," + tilemap.Length);
tilemap = tilemap.Remove(pos, 1);
tilemap = tilemap.Insert(pos, pattern.ToString());
this.tileset[tile_id-1] = tilemap;
//Program.TheMainForm.log(tile_id + "," + tilemap + "," + tilemap.Length);
/*
if ( tilemap.Length != 4 )
{
Program.TheMainForm.log("error creating pattern for tile " + tile_id + " " + tilemap + " in " + col + "," + row);
}
*/
}
public bool isBorderCell(int col, int row, char loc)
{
bool rv = false;
if ( (col == 1 || col == Board.num_cols) && loc == 'v' )
{
rv = true;
}
else if ( (row == 1 || row == Board.num_rows) && loc == 'h' )
{
rv = true;
}
return rv;
}
public string getBorderType(int col, int row)
{
string rv = "";
// return tile type - corner/edge/internal
if ( col == 1 && row == 1 )
{
rv = "corner_top_left";
}
else if ( col == Board.num_cols && row == 1 )
{
rv = "corner_top_right";
}
else if ( col == 1 && row == Board.num_rows )
{
rv = "corner_bottom_left";
}
else if ( col == Board.num_cols && row == Board.num_rows )
{
rv = "corner_bottom_right";
}
else if ( col == 1 )
{
rv = "edge_left";
}
else if ( col == Board.num_cols )
{
rv = "edge_right";
}
else if ( row == 1 )
{
rv = "edge_top";
}
else if ( row == Board.num_rows )
{
rv = "edge_bottom";
}
else
{
rv = "internal";
}
return rv;
}
public string getTileBorder(string id)
{
/*
# LTRB
# - is edge/border
# ? = to be replaced by pattern filler
*/
System.Collections.Hashtable borderTypes = new System.Collections.Hashtable();
borderTypes.Add("corner_top_left", "--??");
borderTypes.Add("corner_top_right", "?--?");
borderTypes.Add("corner_bottom_left", "-??-");
borderTypes.Add("corner_bottom_right", "??--");
borderTypes.Add("edge_top", "?-??");
borderTypes.Add("edge_bottom", "???-");
borderTypes.Add("edge_left", "-???");
borderTypes.Add("edge_right", "??-?");
borderTypes.Add("internal", "????");
return (string)borderTypes[id];
}
public void logBoardLayout()
{
if ( !this.debug_log )
{
return;
}
Program.TheMainForm.log("Board.num_edges = " + Board.num_edges);
Program.TheMainForm.log("Board.num_inner1 = " + Board.num_inner1);
Program.TheMainForm.log("Board.num_inner2 = " + Board.num_inner2);
Program.TheMainForm.log("Board.num_inner3 = " + Board.num_inner3);
Program.TheMainForm.log("numPatterns = " + this.numPatterns);
Program.TheMainForm.log("numHalvesPerEdge = " + this.numHalvesPerEdge);
Program.TheMainForm.log("numHalvesPerInner1 = " + this.numHalvesPerInner1);
Program.TheMainForm.log("numHalvesPerInner2 = " + this.numHalvesPerInner2);
Program.TheMainForm.log("numHalvesPerInner3 = " + this.numHalvesPerInner3);
}
public void logPatternCount()
{
if ( !this.debug_log )
{
return;
}
// check pattern counts
Program.TheMainForm.log("Pattern Count");
Program.TheMainForm.log("edgePatterns.Count = " + this.edgePatterns.Count);
Program.TheMainForm.log("internalPatterns.Count = " + this.internalPatterns.Count);
foreach ( char p in this.patternBank.Keys )
{
Program.TheMainForm.log(p + " = " + this.patternBank[p]);
}
}
}
}