diff --git a/README.md b/README.md index 0355dbf..421d44d 100644 --- a/README.md +++ b/README.md @@ -77,8 +77,8 @@ CS2_GAMEALIAS="" (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers) CS2_GAMETYPE=0 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers) CS2_GAMEMODE=1 (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers) -CS2_MAPGROUP="mg_active" (Map pool) -CS2_STARTMAP="de_inferno" (Start map) +CS2_MAPGROUP="mg_active" (Map pool. Ignored if workshop maps are defined.) +CS2_STARTMAP="de_inferno" (Start map. Ignored if workshop maps are defined.) ``` ### Bots diff --git a/examples/docker-compose.yml b/examples/docker-compose.yml index 8df7e28..535f3b7 100644 --- a/examples/docker-compose.yml +++ b/examples/docker-compose.yml @@ -21,8 +21,11 @@ services: - CS2_GAMEALIAS # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers) - CS2_GAMETYPE=0 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers) - CS2_GAMEMODE=1 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers) - - CS2_MAPGROUP=mg_active # (Map pool) - - CS2_STARTMAP=de_inferno # (Start map) + - CS2_MAPGROUP=mg_active # (Map pool. Ignored if Workshop maps are defined.) + - CS2_STARTMAP=de_inferno # (Start map. Ignored if Workshop maps are defined.) + # Workshop Maps + - CS2_HOST_WORKSHOP_COLLECTION # The workshop collection to use + - CS2_HOST_WORKSHOP_MAP # The workshop map to use. If collection is also defined, this is the starting map. # Bots - CS2_BOT_DIFFICULTY # (0 - easy, 1 - normal, 2 - hard, 3 - expert) - CS2_BOT_QUOTA # (Number of bots)