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mediator.cpp
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#include <iostream>
class Component;
/***
The Mediator interface declares a method used by components to notify
the mediator about various events.
***/
class Mediator
{
public:
virtual ~Mediator() {}
virtual void notify(const Component *sender, std::string event) const = 0;
};
class Component
{
protected:
Mediator *_mediator{nullptr};
public:
Component(Mediator *mediator = nullptr)
: _mediator(mediator)
{}
void setMediator(Mediator *mediator) { _mediator = mediator; }
};
/***
Concrete Components don't depend on other components.
***/
class ConcreteComponent1: public Component
{
public:
void doA() const
{
std::cout << "Component1 doA" << std::endl;
_mediator->notify(this, "C");
}
void doB() const
{
std::cout << "Component1 doB" << std::endl;
_mediator->notify(this, "D");
}
};
class ConcreteComponent2: public Component
{
public:
void doC() const
{
std::cout << "Component2 doC" << std::endl;
_mediator->notify(this, "D");
}
void doD() const
{
std::cout << "Component2 doD" << std::endl;
_mediator->notify(this, "B");
}
};
/***
Concrete Mediators implement cooperative behaviour by coordinating several components.
***/
class ConcreteMediator: public Mediator
{
private:
ConcreteComponent1 *_component1{nullptr};
ConcreteComponent2 *_component2{nullptr};
public:
ConcreteMediator(ConcreteComponent1 *component1, ConcreteComponent2 *component2)
: _component1(component1), _component2(component2)
{}
void notify(const Component *sender, std::string event) const override
{
if(event == "A")
_component2->doC();
if(event == "C")
_component1->doB();
}
};
int main()
{
ConcreteComponent1 *c1 = new ConcreteComponent1();
ConcreteComponent2 *c2 = new ConcreteComponent2();
Mediator *mediator = new ConcreteMediator(c1, c2);
c1->setMediator(mediator);
c2->setMediator(mediator);
c1->doA();
std::cout << "------" << std::endl;
c2->doC();
delete c1;
delete c2;
delete mediator;
return 0;
}