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recursive_art.py
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recursive_art.py
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"""
Computational Art
Author: John Moreland
"""
import math
import random
from PIL import Image, ImageSequence
def build_random_function(min_depth, max_depth):
""" Builds a random function of depth at least min_depth and depth
at most max_depth (see assignment writeup for definition of depth
in this context)
min_depth: hte minimum depth of the random function
max_depth: the maximum depth of the random function
returns: the randomly generated function represented as a nested list
(see assignment writeup for details on the representation of
these functions)
"""
efl = ["prod","avg","cos_pi","sin_pi","x","y", "dist", "weightedavg"] #elementary function list
if min_depth < 1 and random.choice([0,1]):
return random.choice([["x"],["y"]])
if max_depth < 1:
return random.choice([["x"],["y"]])
else:
randfunc = random.choice(efl) #choose a random function
if randfunc == "prod" or randfunc == "avg" or randfunc == "dist" or randfunc == "weightedavg" : #these functions take two arguments
return [randfunc, [build_random_function(min_depth-1, max_depth-1), build_random_function(min_depth-1, max_depth-1)]]
else:
return [randfunc, [build_random_function(min_depth-1, max_depth-1)]]
def evaluate_random_function(f, x, y):
""" Evaluate the random function f with inputs x,y
Representation of the function f is defined in the assignment writeup
f: the function to evaluate
x: the value of x to be used to evaluate the function
y: the value of y to be used to evaluate the function
returns: the function value
>>> evaluate_random_function(["x"], -0.5, 0.75)
-0.5
>>> evaluate_random_function(["y"], 0.1, 0.02)
0.02
>>> evaluate_random_function(["sin_pi",["x"]], 0, 1)
0.0
>>> evaluate_random_function(["cos_pi",["x"]], 0, 0.02)
1.0
>>> evaluate_random_function(["avg",[["x"], ["y"]]], 1, 2)
1.5
>>> evaluate_random_function(["prod",[["x"], ["y"]]], 0, 0.02)
0.0
>>> evaluate_random_function(["dist",[["x"],["y"]]], 3, 4)
5.0
>>> evaluate_random_function(["weightedavg",[["x"],["y"]]], 1, 1)
1.5
"""
if f[0] == "x":
return x
elif f[0] == "y":
return y
elif f[0] == "cos_pi":
return math.cos(math.pi*evaluate_random_function(f[1][0],x,y))
elif f[0] == "sin_pi":
return math.sin(math.pi*evaluate_random_function(f[1][0],x,y))
elif f[0] == "avg":
return (evaluate_random_function(f[1][0],x,y) + evaluate_random_function(f[1][1],x,y)) * .5
elif f[0] == "prod":
return evaluate_random_function(f[1][0],x,y) * evaluate_random_function(f[1][1],x,y) * 1.0
elif f[0] == "dist":
return math.sqrt((evaluate_random_function(f[1][0],x,y)*1.0)**2 + (evaluate_random_function(f[1][1],x,y)*1.0)**2)
elif f[0] == "weightedavg": #because x is better anyways
return ((evaluate_random_function(f[1][0],x,y)*2.0) + evaluate_random_function(f[1][1],x,y)) * .5
else:
print 'Error'
return
def remap_interval(val,
input_interval_start,
input_interval_end,
output_interval_start,
output_interval_end):
""" Given an input value in the interval [input_interval_start,
input_interval_end], return an output value scaled to fall within
the output interval [output_interval_start, output_interval_end].
val: the value to remap
input_interval_start: the start of the interval that contains all
possible values for val
input_interval_end: the end of the interval that contains all possible
values for val
output_interval_start: the start of the interval that contains all
possible output values
output_inteval_end: the end of the interval that contains all possible
output values
returns: the value remapped from the input to the output interval
>>> remap_interval(0.5, 0, 1, 0, 10)
5.0
>>> remap_interval(5, 4, 6, 0, 2)
1.0
>>> remap_interval(5, 4, 6, 1, 2)
1.5
"""
val = val * 1.0 #cnvert val to a a int
input_delta = input_interval_end - input_interval_start
percent = (val-input_interval_start) / input_delta
output_delta = output_interval_end - output_interval_start
output_val = (percent*output_delta) + output_interval_start
return output_val
def color_map(val):
""" Maps input value between -1 and 1 to an integer 0-255, suitable for
use as an RGB color code.
val: value to remap, must be a float in the interval [-1, 1]
returns: integer in the interval [0,255]
>>> color_map(-1.0)
0
>>> color_map(1.0)
255
>>> color_map(0.0)
127
>>> color_map(0.5)
191
"""
# NOTE: This relies on remap_interval, which you must provide
color_code = remap_interval(val, -1, 1, 0, 255)
return int(color_code)
def test_image(filename, x_size=350, y_size=350):
""" Generate test image with random pixels and save as an iamge file.
filename: string filename for image (should be .png)
x_size, y_size: optional args to set image dimensions (default: 350)
"""
# Create image and loop over all pixels
im = Image.new("RGB", (x_size, y_size))
pixels = im.load()
for i in range(x_size):
for j in range(y_size):
x = remap_interval(i, 0, x_size, -1, 1)
y = remap_interval(j, 0, y_size, -1, 1)
pixels[i, j] = (random.randint(0, 255), # Red channel
random.randint(0, 255), # Green channel
random.randint(0, 255)) # Blue channel
im.save(filename)
def generate_art(filename, x_size=500, y_size=500):
""" Generate computational art and save as an image file.
filename: string filename for image (should be .png)
x_size, y_size: optional args to set image dimensions (default: 350)
"""
# Functions for red, green, and blue channels - where the magic happens!
red_function = build_random_function(7, 9)
green_function = build_random_function(7, 9)
blue_function = build_random_function(7, 9)
# print "red_function", red_function
# print "green_function", green_function
# print "blue_function", blue_function
# Create image and loop over all pixels
im = Image.new("RGB", (x_size, y_size))
pixels = im.load()
for i in range(x_size):
for j in range(y_size):
x = remap_interval(i, 0, x_size, -1, 1)
y = remap_interval(j, 0, y_size, -1, 1)
pixels[i, j] = (
color_map(evaluate_random_function(red_function, x, y)),
color_map(evaluate_random_function(green_function, x, y)),
color_map(evaluate_random_function(blue_function, x, y))
)
im.save(filename)
def generate_art_custom(filename, red_function, green_function, blue_function, x_size=200, y_size=100):
""" Generate computational art and save as an image file.
filename: string filename for image (should be .png)
x_size, y_size: optional args to set image dimensions (default: 350)
"""
# Create image and loop over all pixels
im = Image.new("RGB", (x_size, y_size))
pixels = im.load()
for i in range(x_size):
for j in range(y_size):
x = remap_interval(i, 0, x_size, -1, 1)
y = remap_interval(j, 0, y_size, -1, 1)
pixels[i, j] = (
color_map(evaluate_random_function(red_function, x, y)),
color_map(evaluate_random_function(green_function, x, y)),
color_map(evaluate_random_function(blue_function, x, y))
)
im.save(filename)
def generate_art_loop(base_file_name, number_of_iterations):
""" Generates a specified number of computational art pieces
base_final_name: string filename for base
number_of_iterations: amount of paintings you want
"""
i=0
for i in range(number_of_iterations):
filename = base_file_name + str(i) + ".png"
generate_art(filename)
i += 1
print "art pieces made:", i , "/", number_of_iterations
if __name__ == '__main__':
import doctest
doctest.testmod()
# Create some computational art!
# generate_art("myart.png")
generate_art_loop('frames', 20)
#create a video by invoking $ avconv -i frames%d.png -vb 20M movie.avi
#found a cool art piece? uncomment the function below and input your color functions!
# generate_art_custom('hqtest', )